HasItem() public static method

Returns boolean whether the object passed exists in the inventory
public static HasItem ( object obj ) : bool
obj object
return bool
Esempio n. 1
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 public void InvUpdate()                 //Function for inventory updates, setup above
 {
     if (InventoryData.HasItem("Diary")) //Checking the inventory for an item added
     {
         state = "Pick up Diary (1/1)";
         StatusUpdate();                     //run the function to update to any new changes to the quest state
     }
 }
 static void InvUpdate()         //Function for inventory updates, setup above
 {
     if (!state.Equals("Finished"))
     {
         //Check for the wood, tools, and cider in the inventory, set the boolean values
         if (InventoryData.HasItem(ItemDictionary.itemDict.GetItem("Planks")))
         {
             items[0] = true;
         }
         if (InventoryData.HasItem(ItemDictionary.itemDict.GetItem("Cider")))
         {
             items[1] = true;
         }
         if (InventoryData.HasItem(ItemDictionary.itemDict.GetItem("Tools")))
         {
             items[2] = true;
         }
         QuestDictionary.GetUpdate("Rebuild Town Bridge");                   //Update the status after new items
     }
 }