void StartInteract()
    {
        if (!container)
        {
            return;
        }

        if (container.name == "LootChest")
        {
            int[] loot = container.GetComponent <Container>().Loot();
            Debug.Log("Loot: ");
            Debug.Log("Coins: " + loot[0]);
            Debug.Log("Potions: " + loot[1]);
            Debug.Log("Grenades: " + loot[2]);
            Debug.Log("Ammunition: " + loot[3]);

            Inventory inventory = GetComponent <Inventory>();
            inventory.AddCoins(loot[0]);
            inventory.AddPotions(loot[1]);
            inventory.AddGrenades(loot[2]);
            inventory.AddAmmunition(loot[3]);
            inventory.AddFood(loot[4]);
        }
        else if (container.name == "HumanTrader")
        {
            StartTraiding();
        }
    }