public void EquipItem() { if (Set) { inventparent.SetItemAsEquiped(this); inventparent.UpdateUI(itemname + ": " + count, description, icon.sprite, this); //Debug.Log("Equipping " + itemname + " " + count); playerequipment.equipitem(thisgameobject, this, type); if (GetItemType() != "") { InventSlot.sprite = EquipedInventSlot; } } }