void Start() { gridManager = InventoryPanel.GetComponentInChildren <InvenGridManager>(); havingItemList = new List <ItemClass>(); MaxCapacity = gridManager.gridSize.x * gridManager.gridSize.y; //slotSize = GameObject.FindGameObjectWithTag("InvenPanel").GetComponent<InvenGridScript>().slotSize; SlotSize = gridManager.GetComponent <InvenGridScript>().slotSize; StartCoroutine(LateStart()); }
private void Start() { invenGridManager = this.gameObject.transform.parent.parent.GetComponent <InvenGridManager>(); parentSlotScript = slotParent.GetComponent <SlotScript>(); }