Esempio n. 1
0
        private static void ProcessLiteralPaths(SessionState session, IEnumerable <string> paths,
                                                ICollection <PscxPathInfo> pathInfos, bool shouldExist)
        {
            // store as unresolved (literal)
            foreach (string path in paths)
            {
                PscxPathInfo pscxPath;

                // NOTE: IsValid only checks for syntactical validity, not existance
                if (session.Path.IsValid(path))
                {
                    // is existance required?
                    if (shouldExist)
                    {
                        if (Exists(path, true))
                        {
                            // valid
                            pscxPath = new UnresolvedPscxPathImpl(path, session);
                        }
                        else
                        {
                            // does not exist
                            pscxPath = new InvalidPscxPathImpl(path)
                            {
                                _state = PscxPathState.NotExist
                            };
                        }
                    }
                    else
                    {
                        // valid
                        pscxPath = new UnresolvedPscxPathImpl(path, session);
                    }
                }
                else
                {
                    // invalid path
                    pscxPath = new InvalidPscxPathImpl(path)
                    {
                        _state = PscxPathState.InvalidSyntax
                    };
                }
                pathInfos.Add(pscxPath);
            }
        }
Esempio n. 2
0
        private static void ProcessResolvablePaths(SessionState session, IEnumerable <string> paths,
                                                   ICollection <PscxPathInfo> pathInfos, bool shouldExist)
        {
            // handle wildcard resolving etc
            foreach (string path in paths)
            {
                try
                {
                    Collection <PathInfo> resolvedPaths = session.Path.GetResolvedPSPathFromPSPath(path);

                    foreach (PathInfo resolvedPath in resolvedPaths)
                    {
                        // save resolved path along with original input path
                        var pscxPath = new ResolvedPscxPathImpl(resolvedPath, path);
                        pathInfos.Add(pscxPath);
                    }
                }
                catch (ItemNotFoundException ex)
                {
                    PscxPathInfo pscxPath;

                    // check if input contains wildcards or should exist = true
                    if (WildcardPattern.ContainsWildcardCharacters(ex.ItemName) || shouldExist)
                    {
                        // save qualifed/resolved failed path as invalid.
                        // must be invalid because an unresolved wildcard
                        // can never be a valid path.
                        pscxPath = new InvalidPscxPathImpl(ex.ItemName)
                        {
                            _state = PscxPathState.Unresolved
                        };
                    }
                    else
                    {
                        // path is not wildcard but nonetheless does not exist.
                        // pass back as a literal path.
                        pscxPath = new UnresolvedPscxPathImpl(ex.ItemName, session)
                        {
                            _state = PscxPathState.NotExist
                        };
                    }
                    pathInfos.Add(pscxPath);
                }
            }
        }
Esempio n. 3
0
        private static void ProcessResolvablePaths(SessionState session, IEnumerable<string> paths,
                                                   ICollection<PscxPathInfo> pathInfos, bool shouldExist)
        {
            // handle wildcard resolving etc
            foreach (string path in paths)
            {
                try
                {
                    Collection<PathInfo> resolvedPaths = session.Path.GetResolvedPSPathFromPSPath(path);

                    foreach (PathInfo resolvedPath in resolvedPaths)
                    {
                        // save resolved path along with original input path
                        var pscxPath = new ResolvedPscxPathImpl(resolvedPath, path);
                        pathInfos.Add(pscxPath);
                    }
                }
                catch (ItemNotFoundException ex)
                {
                    PscxPathInfo pscxPath;

                    // check if input contains wildcards or should exist = true
                    if (WildcardPattern.ContainsWildcardCharacters(ex.ItemName) || shouldExist)
                    {
                        // save qualifed/resolved failed path as invalid.
                        // must be invalid because an unresolved wildcard
                        // can never be a valid path.
                        pscxPath = new InvalidPscxPathImpl(ex.ItemName)
                                       {
                                           _state = PscxPathState.Unresolved
                                       };
                    }
                    else
                    {
                        // path is not wildcard but nonetheless does not exist.
                        // pass back as a literal path.
                        pscxPath = new UnresolvedPscxPathImpl(ex.ItemName, session)
                                       {
                                           _state = PscxPathState.NotExist
                                       };
                    }
                    pathInfos.Add(pscxPath);
                }
            }
        }
Esempio n. 4
0
        private static void ProcessLiteralPaths(SessionState session, IEnumerable<string> paths,
                                                ICollection<PscxPathInfo> pathInfos, bool shouldExist)
        {
            // store as unresolved (literal)
            foreach (string path in paths)
            {
                PscxPathInfo pscxPath;

                // NOTE: IsValid only checks for syntactical validity, not existance
                if (session.Path.IsValid(path))
                {
                    // is existance required?
                    if (shouldExist)
                    {
                        if (Exists(path, true))
                        {
                            // valid
                            pscxPath = new UnresolvedPscxPathImpl(path, session);
                        }
                        else
                        {
                            // does not exist
                            pscxPath = new InvalidPscxPathImpl(path)
                                           {
                                               _state = PscxPathState.NotExist
                                           };
                        }
                    }
                    else
                    {
                        // valid
                        pscxPath = new UnresolvedPscxPathImpl(path, session);
                    }
                }
                else
                {
                    // invalid path
                    pscxPath = new InvalidPscxPathImpl(path)
                                   {
                                       _state = PscxPathState.InvalidSyntax
                                   };
                }
                pathInfos.Add(pscxPath);
            }
        }