Esempio n. 1
0
    IEnumerator Attack(Transform[] _targetList)
    {
        Transform[] Worlds      = ClosestWorld(_targetList, false);
        World       WorldScript = null;

        if (Worlds.Length == 1)
        {
            WorldScript = Worlds[0].GetComponent <World>();
        }
        else
        {
            foreach (var world in Worlds)
            {
                if (GetComponent <World>().WorldPopulation > world.GetComponent <World>().WorldPopulation)
                {
                    WorldScript = world.GetComponent <World>();
                }
            }
        }
        if (WorldScript.WorldPopulation < GetComponent <World>().WorldPopulation)
        {
            Debug.Log(transform.name + " Moving to " + Worlds[0].name);
            //attack
            InvaderControl invaderScript = transform.GetComponent <InvaderControl>();
            invaderScript.Attack(gameObject, Worlds[0].gameObject);
        }
        Debug.Log(transform.name + " cannot attack");
        yield return(null);
    }
Esempio n. 2
0
    public static bool AddToSelection(GameObject selectedWorld)
    {
        //MAX SELCTION == 2
        if (SelectedPlanets.Count == 0 && PlayerTags.Contains(selectedWorld.tag))
        {
            SelectedPlanets.Add(selectedWorld);
            return(true);
        }

        if (SelectedPlanets.Count == MaxSelected - 1)
        {
            //<attack function>
            InvaderControl invaderScript = selectedWorld.GetComponent <InvaderControl>();
            invaderScript.Attack(SelectedPlanets[0], selectedWorld);
            DeselectAll();
            return(false);
        }

        return(false);
    }