Esempio n. 1
0
 public void invaderupdate(int column, Invader.type type)
 {
     for (int x = 0; x < 15; x++)
     {
         soldier[x, column].Type = type;
     }
 }
Esempio n. 2
0
        public void resetArmy(int level, Invader.type type, Invader.type type1, Invader.type type2, Invader.type type3, Invader.type type4, Invader.type type5)
        {
            _location = new Vector2(0, 40);
            float width = 0;

            for (int x = 0; x < 15; x++)
            {
                width = (float)(x * 40);
                for (int y = 0; y < 6; y++)
                {
                    soldier[x, 0].Type       = type;
                    soldier[x, 1].Type       = type1;
                    soldier[x, 2].Type       = type2;
                    soldier[x, 3].Type       = type3;
                    soldier[x, 4].Type       = type4;
                    soldier[x, 5].Type       = type5;
                    soldier[x, y].FrameCount = rand.Next(0, 4);

                    soldier[x, y].Location = new Vector2(width, (y * 40) + 40);
                }
            }
        }
Esempio n. 3
0
 public void setTexture(Invader.type type, Texture2D tex)
 {
     _skin[(int)type] = tex;
 }