Esempio n. 1
0
    void OnKill(Hitpoints hitpoints)
    {
        IntroStageCamera2DFollow cameraManager = GameObject.FindObjectOfType <IntroStageCamera2DFollow>();

        myRigidbody2D.constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezeRotation;
        cameraManager.EnableDefaultMode();
    }
Esempio n. 2
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    void Start()
    {
        deathRogumerMovement.enabled = false;
        IntroStageCamera2DFollow camera2D = GameObject.FindObjectOfType <IntroStageCamera2DFollow> ();

        camera2D.EnableDeathRogumerMode();
        InvokeRepeating("DeployLift", liftDelay, liftDelay);
    }
Esempio n. 3
0
 protected override void Awake()
 {
     base.Awake ();
     weaponBeeBlader = GetComponent<WeaponBeeBlader> ();
     myRigidbody2D = GetComponent<Rigidbody2D> ();
     myCollider2D = GetComponent<BoxCollider2D> ();
     myAnimator = mySprite.gameObject.GetComponent<Animator> ();
     camera2D = GameObject.FindObjectOfType<IntroStageCamera2DFollow> ();
 }
Esempio n. 4
0
 protected override void Awake()
 {
     base.Awake();
     weaponBeeBlader = GetComponent <WeaponBeeBlader> ();
     myRigidbody2D   = GetComponent <Rigidbody2D> ();
     myCollider2D    = GetComponent <BoxCollider2D> ();
     myAnimator      = mySprite.gameObject.GetComponent <Animator> ();
     camera2D        = GameObject.FindObjectOfType <IntroStageCamera2DFollow> ();
 }
    public IEnumerator BeginCutscene()
    {
        megamanController = GameObject.FindObjectOfType <MegamanController> ();
        vile         = GameObject.FindObjectOfType <EnemyIntroStageVile> ();
        deathRogumer = GameObject.FindObjectOfType <DeathRogumer> ();
        zeroController.gameObject.SetActive(true);
        zeroController.transform.position = new Vector3(megamanController.transform.position.x - 4f, zeroController.transform.position.y, zeroController.transform.position.z);
        IntroStageCamera2DFollow camera2D = GameObject.FindObjectOfType <IntroStageCamera2DFollow> ();

        camera2D.enabled = false;
        bool loop = false;

        started = true;
        playing = true;

        VileTalks();
        vilesDialog.gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        DisableDialogs();
        chatbox.gameObject.SetActive(false);
        zeroController.Fire();
        yield return(new WaitForSeconds(0.7f));

        vile.BreakArm();
        megamanController.myRigidbody2D.gravityScale = 1f;
        megamanController.EnableBentOnKneeAndHurt();
        yield return(new WaitForSeconds(1f));

        zeroController.Slide();
        //Move zero
        loop = true;
        while (loop)
        {
            zeroController.transform.Translate(((megamanController.transform.position + Vector3.right * 2f) - zeroController.transform.position) * zeroController.speed * Time.deltaTime);
            if ((zeroController.transform.position.x - megamanController.transform.position.x) > 0.6f && Vector3.Distance(zeroController.transform.position, megamanController.transform.position) < 0.8f)
            {
                zeroController.StopSliding();
                loop = false;
            }
            yield return(new WaitForSeconds(Time.deltaTime));
        }
        //
        zeroController.Aim();
        yield return(new WaitForSeconds(1f));

        zeroController.StopAiming();
        zeroController.Charge();
        deathRogumer.transform.position = new Vector3(vile.transform.position.x, deathRogumer.transform.position.y, deathRogumer.transform.position.z);
        deathRogumer.Deploy();
        yield return(new WaitForSeconds(1f));

        deathRogumer.DeployLift();
        yield return(new WaitForSeconds(1f));

        vile.jumpForce.y *= 2;
        vile.SetIgnoreLiftCollision(true);
        vile.JumpUp();
        zeroController.StopCharging();
        zeroController.Fire();
        yield return(new WaitForSeconds(0.5f));

        zeroController.LookUp();
        vile.SetIgnoreLiftCollision(false);
        yield return(new WaitForSeconds(0.5f));

        deathRogumer.ReadyToLeaveScene();
        yield return(new WaitForSeconds(1f));

        zeroController.transform.localScale    = new Vector3(zeroController.transform.localScale.x * -1, zeroController.transform.localScale.y, zeroController.transform.localScale.z);
        megamanController.transform.localScale = new Vector3(1, megamanController.transform.localScale.y, megamanController.transform.localScale.z);
        yield return(new WaitForSeconds(1f));

        MegamanTalks();
        DisableDialogs();
        megamansDialogs [0].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [0].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [1].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [2].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [3].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [4].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [5].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        ZeroTalks();
        DisableDialogs();
        zerosDialogs [6].gameObject.SetActive(true);
        yield return(new WaitForSeconds(5f));

        chatbox.gameObject.SetActive(false);
        yield return(new WaitForSeconds(1f));

        zeroController.Teleport();
        yield return(new WaitForSeconds(1f));

        megamanController.TeleportOut();
        yield return(null);
    }