Esempio n. 1
0
    public void StartDialogue(Dialogue dialogue, GameObject talkingNPC)
    {
        pause.SetActive(false);
        reset.SetActive(false);
        rl.enabled            = false;
        laikaCollider.enabled = false;
        gq     = talkingNPC.GetComponent <GiveQuest>();
        intro  = talkingNPC.GetComponent <IntroCutsceneDialogue>();
        q2d    = talkingNPC.GetComponent <Quest_Dialogue_Logic>();
        mechD  = talkingNPC.GetComponent <MechanicDialogueUpdater>();
        jailed = talkingNPC.GetComponent <JailedNPCDialogue>();

        talking = true;
        animator.gameObject.GetComponent <Animator>().SetBool("IsOpen", true);
        nameText.text = dialogue.name;
        if (sentences != null)
        {
            sentences.Clear();
        }

        foreach (string sentence in dialogue.sentences)
        {
            sentences.Enqueue(sentence);
        }

        DisplayNextSentence();
    }
Esempio n. 2
0
    public void StartDialogue(IntroCutsceneDialogue dialogue)
    {
        animator.SetBool("isOpen", true);
        nameText.text = dialogue.name;

        sentences.Clear();

        foreach (string sentence in dialogue.sentences)
        {
            sentences.Enqueue(sentence);
        }

        ContinueDialogue();
    }