override protected void UpdateIntroAnimState() { IntroAnimState prevState = m_IntroAnimState; base.UpdateIntroAnimState(); // If we're exiting the in state, notify our panel. if (prevState != m_IntroAnimState) { if (m_IntroAnimState == IntroAnimState.On) { ResetCam(); } } }
override protected void UpdateIntroAnimState() { IntroAnimState prevState = m_IntroAnimState; base.UpdateIntroAnimState(); // If we're existing the in state, notify our panel. if (prevState != m_IntroAnimState) { if (prevState == IntroAnimState.In) { if (m_PanelSibling) { m_PanelSibling.OnWidgetShowAnimComplete(); } } } }