Esempio n. 1
0
 void initializeData()
 {
     if (initialized)
     {
         return;
     }
     debug              = new InterstellarDebugMessages(debugMode, "InterstellarTextureSwitch2");
     objectList         = ParseTools.ParseNames(objectNames, true);
     texList            = ParseTools.ParseNames(textureNames, true, true, textureRootFolder);
     mapList            = ParseTools.ParseNames(mapNames, true, true, textureRootFolder);
     textureDisplayList = ParseTools.ParseNames(textureDisplayNames);
     debug.debugMessage(string.Concat(new object[]
     {
         "found ",
         texList.Count,
         " textures, using number ",
         selectedTexture,
         ", found ",
         objectList.Count,
         " objects, ",
         mapList.Count,
         " maps"
     }));
     foreach (string current in objectList)
     {
         Transform[] array  = part.FindModelTransforms(current);
         var         list   = new List <Material>();
         Transform[] array2 = array;
         foreach (var transformRef in array2)
         {
             if (!Equals(transformRef, null) && !Equals(transformRef.gameObject.renderer, null))
             {
                 Material material = transformRef.gameObject.renderer.material;
                 if (!Equals(material, null) && !list.Contains(material))
                 {
                     list.Add(material);
                 }
             }
         }
         targetMats.Add(list);
     }
     initialized = true;
 }
Esempio n. 2
0
 void initializeData()
 {
     if (initialized)
         return;
     debug = new InterstellarDebugMessages(debugMode, "InterstellarTextureSwitch2");
     objectList = ParseTools.ParseNames(objectNames, true);
     texList = ParseTools.ParseNames(textureNames, true, true, textureRootFolder);
     mapList = ParseTools.ParseNames(mapNames, true, true, textureRootFolder);
     textureDisplayList = ParseTools.ParseNames(textureDisplayNames);
     debug.debugMessage(string.Concat(new object[]
     {
         "found ",
         texList.Count,
         " textures, using number ",
         selectedTexture,
         ", found ",
         objectList.Count,
         " objects, ",
         mapList.Count,
         " maps"
     }));
     foreach (string current in objectList)
     {
         Transform[] array = part.FindModelTransforms(current);
         var list = new List<Material>();
         Transform[] array2 = array;
         foreach (var transformRef in array2)
         {
             if (!Equals(transformRef, null) && !Equals(transformRef.gameObject.renderer, null))
             {
                 Material material = transformRef.gameObject.renderer.material;
                 if (!Equals(material, null) && !list.Contains(material))
                     list.Add(material);
             }
         }
         targetMats.Add(list);
     }
     initialized = true;
 }