Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        //gets the rayMarchingMaster reference
        IntersectionRayMarchingMaster rayMarchingMaster = (IntersectionRayMarchingMaster)target;

        //my code to get OnValidate working
        bool oldAutoUpdate = rayMarchingMaster.autoUpdate;

        IntersectionRayMarchingMaster.IntersectionType[] oldIntersections = new IntersectionRayMarchingMaster.IntersectionType[rayMarchingMaster.intersections.Length];
        rayMarchingMaster.intersections.CopyTo(oldIntersections, 0);

        EditorGUILayout.PropertyField(shaderProp);
        EditorGUILayout.PropertyField(lightingProp);
        rayMarchingMaster.autoUpdate = EditorGUILayout.Toggle("Auto Update", rayMarchingMaster.autoUpdate);

        showIntersections = EditorGUILayout.Foldout(showIntersections, "Intersections");
        if (showIntersections)
        {
            for (int i = 0; i < rayMarchingMaster.intersections.Length; i++)
            {
                rayMarchingMaster.intersections[i] = (IntersectionRayMarchingMaster.IntersectionType)EditorGUILayout.EnumPopup($"{rayMarchingMaster.GetShapeName(i)}", rayMarchingMaster.intersections[i]);
            }
        }
        serializedObject.ApplyModifiedProperties();

        //my code to get OnValidate working
        if (oldAutoUpdate != rayMarchingMaster.autoUpdate)
        {
            rayMarchingMaster.OnValidate();
        }
        else
        {
            for (int i = 0; i < oldIntersections.Length; i++)
            {
                if (oldIntersections[i] != rayMarchingMaster.intersections[i])
                {
                    rayMarchingMaster.OnValidate();
                    break;
                }
            }
        }
    }
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        //gets the rayMarchingMaster reference
        MeltTheComputer rayMarchingMaster = (MeltTheComputer)target;

        //my code to get OnValidate working
        bool  oldAutoUpdate        = rayMarchingMaster.autoUpdate;
        float oldSmoothing         = rayMarchingMaster.smoothing;
        float oldOutlineStrength   = rayMarchingMaster.outlineStrength;
        float oldOulineSize        = rayMarchingMaster.outlineSize;
        Color oldOutlineInnerColor = rayMarchingMaster.outlineInnerColor;
        Color oldOutlineOuterColor = rayMarchingMaster.outlineOuterColor;

        IntersectionRayMarchingMaster.IntersectionType[] oldIntersections = new IntersectionRayMarchingMaster.IntersectionType[rayMarchingMaster.intersections.Length];
        rayMarchingMaster.intersections.CopyTo(oldIntersections, 0);
        ModifierRayMarchingMaster.Modifier[] oldModifiers = new ModifierRayMarchingMaster.Modifier[rayMarchingMaster.modifiers.Length];
        rayMarchingMaster.modifiers.CopyTo(oldModifiers, 0);

        EditorGUILayout.PropertyField(shaderProp);
        EditorGUILayout.PropertyField(lightingProp);
        rayMarchingMaster.autoUpdate        = EditorGUILayout.Toggle("Auto Update", rayMarchingMaster.autoUpdate);
        rayMarchingMaster.smoothing         = Mathf.Max(EditorGUILayout.FloatField("Smoothing", rayMarchingMaster.smoothing), 0);
        rayMarchingMaster.outlineStrength   = EditorGUILayout.Slider("Outline Strength", rayMarchingMaster.outlineStrength, 0, 1);
        rayMarchingMaster.outlineSize       = Mathf.Max(EditorGUILayout.FloatField("Outline Size", rayMarchingMaster.outlineSize), 0);
        rayMarchingMaster.outlineInnerColor = EditorGUILayout.ColorField("Outline Inner Color", rayMarchingMaster.outlineInnerColor);
        rayMarchingMaster.outlineOuterColor = EditorGUILayout.ColorField("Outline Outer Color", rayMarchingMaster.outlineOuterColor);

        showIntersections = EditorGUILayout.Foldout(showIntersections, "Intersections");
        if (showIntersections)
        {
            for (int i = 0; i < rayMarchingMaster.intersections.Length; i++)
            {
                rayMarchingMaster.intersections[i] = (IntersectionRayMarchingMaster.IntersectionType)EditorGUILayout.EnumPopup($"{rayMarchingMaster.GetShapeName(i)}", rayMarchingMaster.intersections[i]);
            }
        }

        showModifiers = EditorGUILayout.Foldout(showModifiers, "Modifiers");
        if (showModifiers)
        {
            for (int i = 0; i < rayMarchingMaster.modifiers.Length; i++)
            {
                EditorGUILayout.LabelField(rayMarchingMaster.GetShapeName(i));
                rayMarchingMaster.modifiers[i].elongation = EditorGUILayout.Vector3Field("Elongation", rayMarchingMaster.modifiers[i].elongation);
                rayMarchingMaster.modifiers[i].rounding   = Mathf.Max(EditorGUILayout.FloatField("Rounding", rayMarchingMaster.modifiers[i].rounding), 0);
                if (EditorGUILayout.Toggle("Onion", rayMarchingMaster.modifiers[i].doOnioning == 1))
                {
                    rayMarchingMaster.modifiers[i].doOnioning = 1;
                }
                else
                {
                    rayMarchingMaster.modifiers[i].doOnioning = 0;
                }
                rayMarchingMaster.modifiers[i].layerThickness = Mathf.Max(EditorGUILayout.FloatField("Onion Layer Thickness", rayMarchingMaster.modifiers[i].layerThickness), 0.01f);
            }
        }

        serializedObject.ApplyModifiedProperties();

        //my awful code to get OnValidate working
        if (oldAutoUpdate != rayMarchingMaster.autoUpdate || oldSmoothing != rayMarchingMaster.smoothing || oldOutlineStrength != rayMarchingMaster.outlineStrength || oldOulineSize != rayMarchingMaster.outlineSize || oldOutlineInnerColor != rayMarchingMaster.outlineInnerColor || oldOutlineOuterColor != rayMarchingMaster.outlineOuterColor)
        {
            rayMarchingMaster.OnValidate();
        }
        else
        {
            bool OnValidateCalled = false;
            for (int i = 0; i < oldIntersections.Length; i++)
            {
                if (oldIntersections[i] != rayMarchingMaster.intersections[i])
                {
                    rayMarchingMaster.OnValidate();
                    OnValidateCalled = true;
                    break;
                }
            }
            if (!OnValidateCalled)
            {
                for (int i = 0; i < oldModifiers.Length; i++)
                {
                    if (oldModifiers[i].doOnioning != rayMarchingMaster.modifiers[i].doOnioning || oldModifiers[i].elongation != rayMarchingMaster.modifiers[i].elongation || oldModifiers[i].rounding != rayMarchingMaster.modifiers[i].rounding || oldModifiers[i].layerThickness != rayMarchingMaster.modifiers[i].layerThickness)
                    {
                        rayMarchingMaster.OnValidate();
                        break;
                    }
                }
            }
        }
    }