/// <summary> /// Initializes the <see cref="InteropWindow"/>. /// </summary> protected override async Task OnAfterRenderAsync(bool firstRender) { await base.OnAfterRenderAsync(firstRender); //This can be called more then once if (!firstRender) { return; } //Load the sound interop in JavaScript _interopSounds = new InteropSounds(JsRuntime); if (!await _interopSounds.Initialize(_controller.ActionSounds)) { Console.WriteLine($"ERROR '{nameof(InteropSounds)}': Could not initialize sounds in JavaScript."); } //Load the window interop in JavaScript _interopWindow = new InteropWindow(JsRuntime); await _interopWindow.Initialize(); //Force a refresh await InvokeAsync(StateHasChanged); }
/// <summary> /// Loads the sound streams in JavaScript. /// </summary> protected override async Task OnInitializedAsync() { await base.OnInitializedAsync(); //Load the sounds in JavaScript _interopSounds = new InteropSounds(JsRuntime); if (!await _interopSounds.Initialize(_controller.ActionSounds)) { Console.WriteLine($"ERROR '{nameof(InteropSounds)}': Could not initialize sounds in JavaScript."); } }
/// <summary> /// Loads the sound streams in JavaScript. /// </summary> /// <remarks> /// Base <see cref="BlazorComponent.OnInitAsync"/> returns null so do not call. /// </remarks> protected override async Task OnInitAsync() { //First load the stream to storage await LoadSoundStreams(); //Load the sounds in JavaScript _interopSounds = new InteropSounds(JSRuntime); var sounds = Enum .GetNames(typeof(ActionSound)) .Select(s => s.ToLowerInvariant()); await _interopSounds.LoadSounds(sounds); }