Esempio n. 1
0
 /// <summary>Called when the object is damaged.</summary>
 /// <description>
 ///
 /// </description>
 /// <param name="obj">The ShapeBase object</param>
 /// <param name="obj">The ShapeBase object</param>
 /// <param name="delta">The amount of damage received.</param>
 public virtual void OnDamage(ShapeBase obj, float delta)
 {
     InternalUnsafeMethods.OnDamage__Args _args = new InternalUnsafeMethods.OnDamage__Args()
     {
         obj   = obj.ObjectPtr,
         delta = delta,
     };
     InternalUnsafeMethods.OnDamage()(ObjectPtr, _args);
 }
Esempio n. 2
0
 /// <description>
 /// Called when the spell deals damage.
 /// </description>
 /// <param name="spell">the spell object</param>
 public virtual void OnDamage(afxMagicSpell spell, string label, string flaver, uint target_id, float amount, byte n, Point3F pos, float ad_amount, float radius, float impulse)
 {
     pos.Alloc();             InternalUnsafeMethods.OnDamage__Args _args = new InternalUnsafeMethods.OnDamage__Args()
     {
         spell     = spell.ObjectPtr,
         label     = label,
         flaver    = flaver,
         target_id = target_id,
         amount    = amount,
         n         = n,
         pos       = pos.internalStructPtr,
         ad_amount = ad_amount,
         radius    = radius,
         impulse   = impulse,
     };
     InternalUnsafeMethods.OnDamage()(ObjectPtr, _args);
     pos.Free();
 }