public void ApplyAnimation(string animLib, string animName, float delta, bool loop, bool lockX, bool lockY, bool freeze, int time) { AssertNotDisposed(); if (animLib == null) { throw new ArgumentNullException(nameof(animLib)); } if (animName == null) { throw new ArgumentNullException(nameof(animName)); } Internal.ApplyDynamicActorAnimation(Id, animLib, animName, delta, loop, lockX, lockY, freeze, time); }