private void GetReferences() { weaponSelectionPhase = GetComponent <WeaponSelectionPhase>(); paradePhase = GetComponent <ParadePhase>(); joustPhase = GetComponent <JoustPhase>(); intermissionPhase = GetComponent <IntermissionPhase>(); endPhaseScript = GetComponent <EndPhase>(); }
void Start() { stateMachine = GetComponent <StateMachine>(); setupPhase = GetComponent <SetupPhase>(); enemyPhase = GetComponent <EnemyPhase>(); buildPhase = GetComponent <IntermissionPhase>(); patioHealth = GameObject.FindGameObjectWithTag("Patio").GetComponent <Health>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); stateMachine.nextPhase = setupPhase; //set the default phase musicPlayer = GetComponent <AudioSource>(); }