Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (status == 1 && character)
        {
            int haveSomethingToShow = 0;

            lightballPos = character.transform.Find("LightBall").transform.position;

            foreach (var obj in interactiveObjList.list)
            {
                InteractiveObj tmp = obj.GetComponent <InteractiveObj>();

                // objects will be interactive ONLY after they are touched by lightball
                if (Vector3.Distance(lightballPos, tmp.transform.position)
                    < character.GetComponent <Character>().GetLightBallRadius())
                {
                    Debug.Log("Interactive Object " + tmp.name + " has been detected.");
                    tmp.hasDetected = true;
                }


                if (tmp.hasDetected == true)
                {
                    // Set material to normal or highlight according to distance.
                    if (Vector3.Distance(character.transform.position, obj.transform.position) < highLightThreshod)
                    {
                        if (tmp)
                        {
                            //Debug.Log(obj.name + "Set Highlignt Mat");
                            tmp.SetHighlight(true);
                        }
                    }
                    else
                    {
                        if (tmp)
                        {
                            //Debug.Log(obj.name + "Set Normal Mat");
                            tmp.SetHighlight(false);
                        }
                    }

                    // Show or hide the hint msg according to distance and toward direct.
                    Vector3 direct = obj.transform.position - character.transform.position;
                    if (Vector3.Distance(character.transform.position, obj.transform.position) < hintThreshod &&
                        Vector3.Dot(direct.normalized, character.transform.forward) > 0.25)
                    {
                        if (tmp.needTextUI == true)
                        {
                            //hintText.enabled = true;
                            hintText.text = tmp.GetTextContent(0);
                        }
                        haveSomethingToShow++;
                        if (tmp.need3dUI == true)
                        {
                            tmp.SetInteractive(1);
                        }
                        else
                        {
                            tmp.SetInteractive(2);
                        }
                    }
                    else
                    {
                        tmp.SetInteractive(0);
                    }
                }
            }

            if (haveSomethingToShow == 0)
            {
                hintText.text = "";
            }
        }

        if (Input.GetKeyDown(interactKey) && status == 1)
        {
            foreach (var obj in interactiveObjList.list)
            {
                InteractiveObj tmp1 = obj.GetComponent <InteractiveObj>();
                if (tmp1.status == 1)
                {
                    tmp1.threeDUI.GetComponent <ThreeDUIView>().Activate();
                    if (tmp1.needOS == true)
                    {
                        SetTextTimed(tmp1.GetOS(), 5.0f);
                    }
                    if (needTopLeftHint)
                    {
                        SetTopLeftHint(tmp1.GetHint());
                    }
                }
                else if (tmp1.status == 2)
                {
                    string msgOnTrigger = tmp1.Trigger();
                    if (msgOnTrigger != "")
                    {
                        SetTextTimed(msgOnTrigger, 4.0f);
                    }
                    if (needTopLeftHint)
                    {
                        SetTopLeftHint(tmp1.GetHint());
                    }
                    break;
                }
            }
        }

        if (startCount == true)
        {
            if (count > Time.deltaTime)
            {
                count -= Time.deltaTime;
            }
            else
            {
                count            = 0;
                startCount       = false;
                triggerText.text = "";
                hintText.text    = "";
                hintText.enabled = true;
            }
        }
    }