/// <summary> /// Remove a previously added interaction /// </summary> /// <param name="i">interaction to remove</param> public void RemoveInteraction(Interactions.Interaction i) { interactions_.Remove(i); }
/// <summary> /// Remove a previously added interaction. /// </summary> /// <param name="i">interaction to remove</param> public void RemoveInteraction(Interactions.Interaction i) => _interactions.Remove(i);
/// <summary> /// Adds and interaction to the plotsurface that adds functionality that responds /// to a set of mouse / keyboard events. /// </summary> /// <param name="i">the interaction to add.</param> public void AddInteraction(Interactions.Interaction i) { interactions_.Add(i); }
/// <summary> /// Adds and interaction to the plotsurface that adds functionality that responds /// to a set of mouse / keyboard events. /// </summary> /// <param name="i">the interaction to add.</param> public void AddInteraction(Interactions.Interaction i) => _interactions.Add(i);