private void CheckMoveClick() { // Right click. if (Input.GetMouseButtonDown(1)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { InteractionMgr.OnGameObjInteractionClicked(hit.collider.gameObject, hit.point); } } }
public static InteractionMgr GetInstance() { if (instance == null) instance = new InteractionMgr(); return instance; }