Esempio n. 1
0
        public void OnSelectPressedAmountChanged(SelectPressedEventData eventData)
        {
            if (Slam.Instance.Handdraggable == null)
            {
                if (eventData.PressedAmount > 0.8)
                {
                    if (eventData.currentInputModule != null && eventData.currentInputModule.transform != null)
                    {
                        if (eventData.InputSource is InteractionInputSource)
                        {
                            InteractionInputSource gis = (InteractionInputSource)eventData.InputSource;
                            var sdata = gis.transform;

                            Slam.Instance.SetHandDraggable(GetactiveTransform(), gis, eventData.SourceId, IsHandDragable, IsHandRotatable);
                        }
                    }
                }
                else if (eventData.PressedAmount < 0.3)
                {
                    Slam.Instance.Handdraggable = null;
                }
            }
            else
            {
                Slam.Instance.Handdraggable = null;
            }
        }
        void IInputHandler.OnInputUp(InputEventData eventData)
        {
            InteractionInputSource inputSource = eventData.InputSource as InteractionInputSource;

            if (inputSource != null)
            {
                if (eventData.PressType == InteractionSourcePressInfo.Grasp)
                {
                    inputSource.StopHaptics(eventData.SourceId);
                }
            }
        }
Esempio n. 3
0
        public void OnInputClicked(InputClickedEventData eventData)
        {
            if (spawnedObject.activeSelf)
            {
                spawnedObject.SetActive(false);
                hideThisObject.SetActive(true);
            }
            else
            {
                spawnedObject.SetActive(true);

                if (updateSolverTargetToClickSource && solverHandler != null)
                {
                    InteractionInputSource interactionInputSource = eventData.InputSource as InteractionInputSource;

                    if (interactionInputSource != null)
                    {
                        InteractionSourceInfo sourceKind;
                        if (interactionInputSource.TryGetSourceKind(eventData.SourceId, out sourceKind))
                        {
                            switch (sourceKind)
                            {
                            case InteractionSourceInfo.Controller:
                                Handedness handedness;
                                if (interactionInputSource.TryGetHandedness(eventData.SourceId, out handedness))
                                {
                                    if (handedness == Handedness.Right)
                                    {
                                        solverHandler.TrackedObjectToReference = SolverHandler.TrackedObjectToReferenceEnum.MotionControllerRight;
                                    }
                                    else
                                    {
                                        solverHandler.TrackedObjectToReference = SolverHandler.TrackedObjectToReferenceEnum.MotionControllerLeft;
                                    }
                                }
                                break;

                            default:
                                Debug.LogError("The click event came from a device that isn't tracked. Nothing to attach to! Use a controller to select an example.");
                                break;
                            }
                        }
                    }
                }

                hideThisObject.SetActive(false);
            }

            eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers.
        }
Esempio n. 4
0
        // Use this for initialization
        void Start()
        {
            gestureSource         = GameObject.FindObjectOfType <InteractionInputSource>();
            mouseButtonController = GameObject.FindObjectOfType <ButtonController>();
            bcType = mouseButtonController.buttonType;
            EventManager.StartListening("OwnTurn", HandleOwnTurnStart);
            EventManager.StartListening("EnemyTurn", HandleEnemyTurnStart);
            EventManager.StartListening("Win", HandleWin);
            EventManager.StartListening("Loss", HandleLoss);
            EventManager.StartListening("Draw", HandleDraw);

            if (isServer)
            {
                turnPlayerId = PickFirstPlayer();
            }
        }
        void IInputHandler.OnInputDown(InputEventData eventData)
        {
            InteractionInputSource inputSource = eventData.InputSource as InteractionInputSource;

            if (inputSource != null)
            {
                switch (eventData.PressType)
                {
                case InteractionSourcePressInfo.Grasp:
                    inputSource.StartHaptics(eventData.SourceId, 1.0f);
                    return;

                case InteractionSourcePressInfo.Menu:
                    inputSource.StartHaptics(eventData.SourceId, 1.0f, 1.0f);
                    return;
                }
            }
        }