public static Vector3 stablePinchPos(this InteractionHand hand) { return(HandUIManager.GetPinchGesture(hand.chirality()).stablePinch.position); }
public static Transform stablePinchTransform(this InteractionHand hand) { return(HandUIManager.GetPinchGesture(hand.chirality()).stablePinch); }
public static bool isPinched(this InteractionHand hand) { return(HandUIManager.GetPinchGesture(hand.chirality()).isActive&& hand.isTracked); }