private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <Interactble>() == obj) { obj = null; text.text = ""; } }
private void OnTriggerStay2D(Collider2D collision) { if (obj == null && collision.GetComponent <Interactble>() != null) { obj = collision.GetComponent <Interactble>(); text.text = "Press " + useKey + " to interact with " + obj.name; } }