void Start() { i_s = gameObject.GetComponent <Interactable_Script>(); }
void Start() { pm_s = GameObject.FindObjectOfType <PowerMiniGame_Script>(); i_s = gameObject.GetComponent <Interactable_Script>(); }
void Start() { i_s = gameObject.GetComponent <Interactable_Script>(); emg = GameObject.FindObjectOfType <EngineMiniGame_Script>(); }