void ExitTargets() { Interactable_Gaze target = _lastHit.GetComponent <Interactable_Gaze>(); if (target != null) { target.Exit(); } }
void EnterTargets() { GameObject go = HitInfo.collider.gameObject; if (go != _lastHit) { _lastHit = go; Interactable_Gaze target = _lastHit.GetComponent <Interactable_Gaze>(); if (target != null) { target.Enter(); } } }