Esempio n. 1
0
    void RPC_PlaypickUpSoundAndInstantiateParticleOnInteractableProduct(int index, int playSound, float destroyTime, Vector3 pos)
    {
        InteractableProduct ip = PhotonProductList.staticInteratableProductList[index];

        if (playSound == 1)
        {
            ip.PlayInteractSound();
        }
        if (ip.interactParticle)
        {
            GameObject ps = Instantiate(ip.interactParticle, pos, Quaternion.identity);
            Destroy(ps, destroyTime);
        }
    }
Esempio n. 2
0
 private void DistanceCheck(Outline outlineObj, SpecialLookAtTxt slat)
 {
     text_ProductName.text = "";
     if (hit.distance < storage.interactRange)
     {
         if (outlineObj)
         {
             PowerUp pu      = hit.transform.gameObject.GetComponent <PowerUp>();
             bool    canShow = true;
             if (pu && pu.currentPlace != Interactable.Place.InShelve && !controller.useableProduct && !pu.interactable)
             {
                 canShow = false;
             }
             InteractableProduct ip = hit.transform.gameObject.GetComponent <InteractableProduct>();
             if (ip)
             {
                 text_ProductName.text = ip.scriptableProduct.productName;
                 if (!ip.interactable)
                 {
                     canShow = false;
                 }
             }
             if (!outlineObj.enabled && canShow)
             {
                 lastOutline        = outlineObj;
                 outlineObj.enabled = true;
             }
         }
         if (slat)
         {
             text_ProductName.text = slat.hoverText;
         }
         if (storage.productsNeededInCurrentList == storage.productsGotten)
         {
             InteractableCashRegister icr = hit.transform.GetComponent <InteractableCashRegister>();
             if (icr)
             {
                 text_ProductName.text = icr.hoverText;
             }
         }
     }
 }
Esempio n. 3
0
    void SetProductList()
    {
        InteractableProduct[]      interactableProductArray = FindObjectsOfType <InteractableProduct>();
        List <InteractableProduct> ipList = new List <InteractableProduct>();

        photonProductList.interactableProductList.Clear();
        for (int i = 0; i < interactableProductArray.Length; i++)
        {
            InteractableProduct tempProduct = interactableProductArray[i];
            ipList.Add(tempProduct);
            tempProduct.index = i;
            if (tempProduct.scriptableProduct)
            {
                tempProduct.scriptableProduct       = Product.MakeInstance(tempProduct.scriptableProduct);
                tempProduct.scriptableProduct.index = i;
            }
            tempProduct.gameObject.layer = 11;
            EditorUtility.SetDirty(tempProduct);
        }
        photonProductList.interactableProductList = ipList;
    }