Esempio n. 1
0
        static void Main(string[] args)
        {
            Player    m_player    = new Player();
            Boss      m_boss      = new Boss();
            Mob       m_mob       = new Mob();
            InterFace m_interface = new InterFace();
            Store     m_store     = new Store();

            if (Start(m_player))
            {
                Console.WriteLine("\t\t\t按下任意键继续");
                Console.ReadKey();
                Console.Clear();  //清空屏幕
                GameBackground(); //游戏背景对话
                Thread.Sleep(500);
                Console.WriteLine("按下任意键继续");
                Console.ReadKey();
                Console.Clear();
                m_interface.MainFace(m_player, m_boss, m_mob, m_store);
            }
            Console.ReadKey();
        }
Esempio n. 2
0
    public void Fight(Player A, Boss B, Mob C, Store D) //战斗
    {
        Console.WriteLine("\t\t\t *************Boss战*************\n");
        InterFace M = new InterFace();
        Random    r = new Random();
        int       a, flag = 0;
        int       c = 1;

        while (c != 0)
        {
            if (HP <= 0)
            {
                Console.WriteLine("\t\t\t恭喜!你打败了食人花!{0}成功升了20级", A.Getname());
                A.ChangeLevel(20);
                Console.WriteLine("\t\t\t即将退出Boss战");
                Thread.Sleep(1500);
                HP = 120;//恢复血量
                break;
            }
            if (A.ChangeHP(0) <= 0)
            {
                Console.WriteLine("\t\t\t你已死亡,即将退出Boss战....");
                Thread.Sleep(1500);
                A.ChangeHP(100);//恢复血量
                HP = 120;
                break;
            }
            a = r.Next(1, 30);
            if (a < 10)
            {
                Console.WriteLine("\t\t\t食人花发动了百花齐放功能,小心!");
                Console.WriteLine("\t\t\t{0}被花击中,受到了20点伤害", A.Getname());
                A.ChangeHP(-20);
                flag = 1;//用来记录游戏发生的事件;
            }
            if (a >= 10 && a < 20)
            {
                Console.WriteLine("\t\t\t食人花休眠中,这是攻击的好机会!");
                flag = 2;
            }
            if (a >= 20 && a < 30)
            {
                Console.WriteLine("\t\t\t食人花发动了迷惑技能,{0}晕了过去\n\t\t\t受到了20点伤害",
                                  A.Getname());
                A.ChangeHP(-20);
                flag = 3;
            }
            Console.Write("\n\t\t\t按1攻击,按2切换装备,按3查看技能,按4查看状态,按5使用技能,按0退出:");
            c = Convert.ToInt32(Console.ReadLine());
            if (c == 1)
            {
                if (A.GetWeapon() == "木剑" || A.GetWeapon() == "拳击手套")
                {
                    HP -= 5;
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了5点伤害\n", A.Getname(), A.GetWeapon());
                    Console.ForegroundColor = ConsoleColor.White;
                }
                if (A.GetWeapon() == "弓箭" || A.GetWeapon() == "大刀")
                {
                    HP -= 10;
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了10点伤害\n", A.Getname(), A.GetWeapon());
                    Console.ForegroundColor = ConsoleColor.White;
                }
                if (A.GetWeapon() == "长剑")
                {
                    HP -= 20;
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了20点伤害\n", A.Getname(), A.GetWeapon());
                    Console.ForegroundColor = ConsoleColor.White
                    ;
                }
            }
            if (c == 2)
            {
                Console.Clear();
                M.RoleEquipment(A, B, C, D);
            }
            if (c == 3)
            {
                Console.Clear();
                M.RoleSkill(A, B, C, D);
            }
            if (c == 4)
            {
                Console.Clear();
                M.RoleCondition(A, B, C, D);
            }
            if (c == 5)
            {
                if (A.GetSki() == "火焰" || A.GetSki() == "凝固" || A.GetSki() == "瞬间移动")
                {
                    HP -= 5;
                    A.ChangeMP(-5);//消耗魔法值5
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了5点伤害\n", A.Getname(), A.GetSki());
                    Console.ForegroundColor = ConsoleColor.White;
                }
                if (A.GetSki() == "霹雳斩" || A.GetSki() == "万箭齐发")
                {
                    HP -= 10;
                    A.ChangeMP(-10);//消耗魔法值10
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了10点伤害\n", A.Getname(), A.GetSki());
                    Console.ForegroundColor = ConsoleColor.White;
                }
                if (A.GetSki() == "五项全能")
                {
                    HP -= 20;
                    A.ChangeMP(-10);//消耗魔法值10
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了20点伤害\n", A.Getname(), A.GetSki());
                    Console.ForegroundColor = ConsoleColor.White;
                }
            }
        }
        Console.Clear();
        M.MainFace(A, B, C, D);
    }