static void Main(string[] args) { Player m_player = new Player(); Boss m_boss = new Boss(); Mob m_mob = new Mob(); InterFace m_interface = new InterFace(); Store m_store = new Store(); if (Start(m_player)) { Console.WriteLine("\t\t\t按下任意键继续"); Console.ReadKey(); Console.Clear(); //清空屏幕 GameBackground(); //游戏背景对话 Thread.Sleep(500); Console.WriteLine("按下任意键继续"); Console.ReadKey(); Console.Clear(); m_interface.MainFace(m_player, m_boss, m_mob, m_store); } Console.ReadKey(); }
public void Fight(Player A, Boss B, Mob C, Store D) //战斗 { Console.WriteLine("\t\t\t *************Boss战*************\n"); InterFace M = new InterFace(); Random r = new Random(); int a, flag = 0; int c = 1; while (c != 0) { if (HP <= 0) { Console.WriteLine("\t\t\t恭喜!你打败了食人花!{0}成功升了20级", A.Getname()); A.ChangeLevel(20); Console.WriteLine("\t\t\t即将退出Boss战"); Thread.Sleep(1500); HP = 120;//恢复血量 break; } if (A.ChangeHP(0) <= 0) { Console.WriteLine("\t\t\t你已死亡,即将退出Boss战...."); Thread.Sleep(1500); A.ChangeHP(100);//恢复血量 HP = 120; break; } a = r.Next(1, 30); if (a < 10) { Console.WriteLine("\t\t\t食人花发动了百花齐放功能,小心!"); Console.WriteLine("\t\t\t{0}被花击中,受到了20点伤害", A.Getname()); A.ChangeHP(-20); flag = 1;//用来记录游戏发生的事件; } if (a >= 10 && a < 20) { Console.WriteLine("\t\t\t食人花休眠中,这是攻击的好机会!"); flag = 2; } if (a >= 20 && a < 30) { Console.WriteLine("\t\t\t食人花发动了迷惑技能,{0}晕了过去\n\t\t\t受到了20点伤害", A.Getname()); A.ChangeHP(-20); flag = 3; } Console.Write("\n\t\t\t按1攻击,按2切换装备,按3查看技能,按4查看状态,按5使用技能,按0退出:"); c = Convert.ToInt32(Console.ReadLine()); if (c == 1) { if (A.GetWeapon() == "木剑" || A.GetWeapon() == "拳击手套") { HP -= 5; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了5点伤害\n", A.Getname(), A.GetWeapon()); Console.ForegroundColor = ConsoleColor.White; } if (A.GetWeapon() == "弓箭" || A.GetWeapon() == "大刀") { HP -= 10; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了10点伤害\n", A.Getname(), A.GetWeapon()); Console.ForegroundColor = ConsoleColor.White; } if (A.GetWeapon() == "长剑") { HP -= 20; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了20点伤害\n", A.Getname(), A.GetWeapon()); Console.ForegroundColor = ConsoleColor.White ; } } if (c == 2) { Console.Clear(); M.RoleEquipment(A, B, C, D); } if (c == 3) { Console.Clear(); M.RoleSkill(A, B, C, D); } if (c == 4) { Console.Clear(); M.RoleCondition(A, B, C, D); } if (c == 5) { if (A.GetSki() == "火焰" || A.GetSki() == "凝固" || A.GetSki() == "瞬间移动") { HP -= 5; A.ChangeMP(-5);//消耗魔法值5 Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了5点伤害\n", A.Getname(), A.GetSki()); Console.ForegroundColor = ConsoleColor.White; } if (A.GetSki() == "霹雳斩" || A.GetSki() == "万箭齐发") { HP -= 10; A.ChangeMP(-10);//消耗魔法值10 Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了10点伤害\n", A.Getname(), A.GetSki()); Console.ForegroundColor = ConsoleColor.White; } if (A.GetSki() == "五项全能") { HP -= 20; A.ChangeMP(-10);//消耗魔法值10 Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("\n\t\t\t{0}使用了{1}对食人花造成了20点伤害\n", A.Getname(), A.GetSki()); Console.ForegroundColor = ConsoleColor.White; } } } Console.Clear(); M.MainFace(A, B, C, D); }