Esempio n. 1
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        /***************************************************/

        public static double AreaIntegration(List <IntegrationSlice> slices, double curve, double from, double to, ref double centroid)
        {
            double result = 0;
            double max    = System.Math.Max(from, to);
            double min    = System.Math.Min(from, to);

            double sumAreaLength = 0;

            for (int i = 0; i < slices.Count; i++)
            {
                IntegrationSlice slice = slices[i];
                if (slice.Centre + slice.Width / 2 > min && slice.Centre - slice.Width / 2 < max)
                {
                    double botSlice      = System.Math.Max(min, slice.Centre - slice.Width / 2);
                    double topSlice      = System.Math.Min(max, slice.Centre + slice.Width / 2);
                    double currentCentre = (topSlice + botSlice) / 2;
                    double currentValue  = curve;
                    double sliceWidth    = (topSlice - botSlice);
                    result        += currentValue * slice.Length * sliceWidth;
                    sumAreaLength += currentValue * slice.Length * sliceWidth * currentCentre;
                }
            }

            centroid = result != 0 ? sumAreaLength / result : 0;
            return(result);
        }
Esempio n. 2
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        public static double WidthAt(this IProfile section, double y)
        {
            IntegrationSlice slice = Engine.Geometry.Query.SliceAt(section.Edges, y, 1, oM.Geometry.Plane.XZ);

            //Slice slice = SliceAt(y, 1, Plane.XZ());// new Plane(Point.Origin, Vector.YAxis()));
            return(slice.Length);
        }
Esempio n. 3
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        public static double WidthAt(this IProfile section, double y, ref double[] range)
        {
            IntegrationSlice slice = Engine.Geometry.Query.SliceAt(section.Edges, y, 1, oM.Geometry.Plane.XZ);

            //Slice slice = SliceAt(y, 1, Plane.XZ());
            range = slice.Placement;
            return(slice.Length);
        }
Esempio n. 4
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        public static double DepthAt(this IProfile section, double x)
        {
            if (section.IsNull())
            {
                return(0);
            }

            IntegrationSlice slice = Engine.Geometry.Query.SliceAt(section.Edges, x, 1, oM.Geometry.Plane.YZ);

            //Slice slice = SliceAt(x, 1, Plane.YZ());// new Plane(Point.Origin, Vector.XAxis()));
            return(slice.Length);
        }
Esempio n. 5
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        public static double DepthAt(this IProfile section, double x, ref double[] range)
        {
            if (section.IsNull())
            {
                return(0);
            }

            IntegrationSlice slice = Engine.Geometry.Query.SliceAt(section.Edges, x, 1, oM.Geometry.Plane.YZ);

            //Slice slice = SliceAt(x, 1, Plane.YZ());
            range = slice.Placement;
            return(slice.Length);
        }
Esempio n. 6
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        /***************************************************/

        public static double AreaIntegration(List <IntegrationSlice> slices, double constant, double xPower, double yPower, double origin = 0)
        {
            double result = 0;

            for (int i = 0; i < slices.Count; i++)
            {
                IntegrationSlice slice = slices[i];
                double           dx    = slice.Width;
                result += constant * System.Math.Pow(slice.Centre - origin, xPower) * System.Math.Pow(slice.Length, yPower) * dx;
            }

            return(result);
        }
Esempio n. 7
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        /***************************************************/

        public static double AreaIntegration(List <IntegrationSlice> slices, Vector direction, ICurve curve, double from, double to, ref double centroid)
        {
            double result        = 0;
            double max           = System.Math.Max(from, to);
            double min           = System.Math.Min(from, to);
            double sumAreaLength = 0;
            Point  origin        = Point.Origin;
            Plane  plane         = new Plane {
                Origin = origin, Normal = direction
            };

            for (int i = 0; i < slices.Count; i++)
            {
                IntegrationSlice slice = slices[i];
                if (slice.Centre + slice.Width / 2 > min && slice.Centre - slice.Width / 2 < max)
                {
                    double botSlice      = System.Math.Max(min, slice.Centre - slice.Width / 2);
                    double topSlice      = System.Math.Min(max, slice.Centre + slice.Width / 2);
                    double currentCentre = (topSlice + botSlice) / 2;
                    double sliceWidth    = (topSlice - botSlice);
                    plane.Origin = (origin + plane.Normal * currentCentre);
                    List <Point> points       = curve.IPlaneIntersections(plane, 0.001);
                    double       currentValue = 0;

                    if (points.Count == 2)
                    {
                        currentValue = System.Math.Abs(points[0].Y - points[1].Y);
                    }
                    else if (points.Count == 1)
                    {
                        currentValue = points[0].Y;
                    }

                    result        += currentValue * slice.Length * sliceWidth;
                    sumAreaLength += currentValue * slice.Length * sliceWidth * currentCentre;
                }
            }

            centroid = result != 0 ? sumAreaLength / result : 0;
            return(result);
        }
Esempio n. 8
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        /***************************************************/

        public static double AreaIntegration(List <IntegrationSlice> slices, double constant, double xPower, double yPower, double from = double.MinValue, double to = double.MaxValue, double origin = 0)
        {
            double result = 0;
            double max    = System.Math.Max(from, to);
            double min    = System.Math.Min(from, to);

            for (int i = 0; i < slices.Count; i++)
            {
                IntegrationSlice slice = slices[i];
                if (slice.Centre + slice.Width / 2 > min && slice.Centre - slice.Width / 2 < max)
                {
                    double botSlice    = System.Math.Max(min, slice.Centre - slice.Width / 2);
                    double topSlice    = System.Math.Min(max, slice.Centre + slice.Width / 2);
                    double sliceCentre = (topSlice + botSlice) / 2;
                    double dx          = (topSlice - botSlice);
                    result += constant * System.Math.Pow(sliceCentre - origin, xPower) * System.Math.Pow(slice.Length, yPower) * dx;
                }
            }

            return(result);
        }
Esempio n. 9
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        public static double PlasticModulus(List <IntegrationSlice> slices, double area, double max, double min)
        {
            double result = 0;

            slices = slices.OrderBy(x => x.Centre).ToList();

            double plasticNeutralAxis = 0;

            for (int i = 0; i < slices.Count; i++)
            {
                IntegrationSlice slice     = slices[i];
                double           sliceArea = slice.Length * slice.Width;
                if (result + sliceArea < area / 2)
                {
                    result += sliceArea;
                }
                else
                {
                    plasticNeutralAxis = slices[i - 1].Centre + slices[i - 1].Width / 2;
                    double diff  = area / 2 - result;
                    double ratio = diff / sliceArea;
                    plasticNeutralAxis += ratio * slice.Width;


                    break;
                }
            }

            double centreTop = 0;
            double centreBot = 0;

            double areaTop = Geometry.Query.AreaIntegration(slices, 1, max, plasticNeutralAxis, ref centreTop);
            double areaBot = Geometry.Query.AreaIntegration(slices, 1, min, plasticNeutralAxis, ref centreBot);

            return(areaTop * Math.Abs(centreTop - plasticNeutralAxis) + areaBot * Math.Abs(centreBot - plasticNeutralAxis));
        }