Esempio n. 1
0
        /// <remarks>
        /// Apply the linear transformation to the register set
        /// </remarks>
        private void LinearTransform(ref uint R0, ref uint R1, ref uint R2, ref uint R3)
        {
            uint x0 = IntUtils.RotateLeft(R0, 13);
            uint x2 = IntUtils.RotateLeft(R2, 3);
            uint x1 = R1 ^ x0 ^ x2;
            uint x3 = R3 ^ x2 ^ x0 << 3;

            R1 = IntUtils.RotateLeft(x1, 1);
            R3 = IntUtils.RotateLeft(x3, 7);
            R0 = IntUtils.RotateLeft(x0 ^ R1 ^ R3, 5);
            R2 = IntUtils.RotateLeft(x2 ^ R3 ^ (R1 << 7), 22);
        }
Esempio n. 2
0
        /// <remarks>
        /// Apply the linear transformation to the register set
        /// </remarks>
        private void LinearTransform(ref UInt32 R0, ref UInt32 R1, ref UInt32 R2, ref UInt32 R3)
        {
            UInt32 x0 = IntUtils.RotateLeft(R0, 13);
            UInt32 x2 = IntUtils.RotateLeft(R2, 3);
            UInt32 x1 = R1 ^ x0 ^ x2;
            UInt32 x3 = R3 ^ x2 ^ x0 << 3;

            R1 = IntUtils.RotateLeft(x1, 1);
            R3 = IntUtils.RotateLeft(x3, 7);
            R0 = IntUtils.RotateLeft(x0 ^ R1 ^ R3, 5);
            R2 = IntUtils.RotateLeft(x2 ^ R3 ^ (R1 << 7), 22);
        }
Esempio n. 3
0
        private void Transform(byte[] Output, int OutOffset, uint[] Counter)
        {
            int  ctr = 0;
            uint X0  = m_wrkState[ctr];
            uint X1  = m_wrkState[++ctr];
            uint X2  = m_wrkState[++ctr];
            uint X3  = m_wrkState[++ctr];
            uint X4  = m_wrkState[++ctr];
            uint X5  = m_wrkState[++ctr];
            uint X6  = m_wrkState[++ctr];
            uint X7  = m_wrkState[++ctr];
            uint X8  = Counter[0];
            uint X9  = Counter[1];
            uint X10 = m_wrkState[++ctr];
            uint X11 = m_wrkState[++ctr];
            uint X12 = m_wrkState[++ctr];
            uint X13 = m_wrkState[++ctr];
            uint X14 = m_wrkState[++ctr];
            uint X15 = m_wrkState[++ctr];

            ctr = Rounds;

            while (ctr != 0)
            {
                X4  ^= IntUtils.RotateLeft(X0 + X12, 7);
                X8  ^= IntUtils.RotateLeft(X4 + X0, 9);
                X12 ^= IntUtils.RotateLeft(X8 + X4, 13);
                X0  ^= IntUtils.RotateLeft(X12 + X8, 18);
                X9  ^= IntUtils.RotateLeft(X5 + X1, 7);
                X13 ^= IntUtils.RotateLeft(X9 + X5, 9);
                X1  ^= IntUtils.RotateLeft(X13 + X9, 13);
                X5  ^= IntUtils.RotateLeft(X1 + X13, 18);
                X14 ^= IntUtils.RotateLeft(X10 + X6, 7);
                X2  ^= IntUtils.RotateLeft(X14 + X10, 9);
                X6  ^= IntUtils.RotateLeft(X2 + X14, 13);
                X10 ^= IntUtils.RotateLeft(X6 + X2, 18);
                X3  ^= IntUtils.RotateLeft(X15 + X11, 7);
                X7  ^= IntUtils.RotateLeft(X3 + X15, 9);
                X11 ^= IntUtils.RotateLeft(X7 + X3, 13);
                X15 ^= IntUtils.RotateLeft(X11 + X7, 18);
                X1  ^= IntUtils.RotateLeft(X0 + X3, 7);
                X2  ^= IntUtils.RotateLeft(X1 + X0, 9);
                X3  ^= IntUtils.RotateLeft(X2 + X1, 13);
                X0  ^= IntUtils.RotateLeft(X3 + X2, 18);
                X6  ^= IntUtils.RotateLeft(X5 + X4, 7);
                X7  ^= IntUtils.RotateLeft(X6 + X5, 9);
                X4  ^= IntUtils.RotateLeft(X7 + X6, 13);
                X5  ^= IntUtils.RotateLeft(X4 + X7, 18);
                X11 ^= IntUtils.RotateLeft(X10 + X9, 7);
                X8  ^= IntUtils.RotateLeft(X11 + X10, 9);
                X9  ^= IntUtils.RotateLeft(X8 + X11, 13);
                X10 ^= IntUtils.RotateLeft(X9 + X8, 18);
                X12 ^= IntUtils.RotateLeft(X15 + X14, 7);
                X13 ^= IntUtils.RotateLeft(X12 + X15, 9);
                X14 ^= IntUtils.RotateLeft(X13 + X12, 13);
                X15 ^= IntUtils.RotateLeft(X14 + X13, 18);
                ctr -= 2;
            }

            IntUtils.Le32ToBytes(X0 + m_wrkState[ctr], Output, OutOffset); OutOffset    += 4;
            IntUtils.Le32ToBytes(X1 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X2 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X3 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X4 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X5 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X6 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X7 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X8 + Counter[0], Output, OutOffset); OutOffset         += 4;
            IntUtils.Le32ToBytes(X9 + Counter[1], Output, OutOffset); OutOffset         += 4;
            IntUtils.Le32ToBytes(X10 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X11 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X12 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X13 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X14 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X15 + m_wrkState[++ctr], Output, OutOffset);
        }
Esempio n. 4
0
        private void Transform(byte[] Output, int OutOffset, uint[] Counter)
        {
            int  ctr = 0;
            uint X0  = m_wrkState[ctr];
            uint X1  = m_wrkState[++ctr];
            uint X2  = m_wrkState[++ctr];
            uint X3  = m_wrkState[++ctr];
            uint X4  = m_wrkState[++ctr];
            uint X5  = m_wrkState[++ctr];
            uint X6  = m_wrkState[++ctr];
            uint X7  = m_wrkState[++ctr];
            uint X8  = m_wrkState[++ctr];
            uint X9  = m_wrkState[++ctr];
            uint X10 = m_wrkState[++ctr];
            uint X11 = m_wrkState[++ctr];
            uint X12 = Counter[0];
            uint X13 = Counter[1];
            uint X14 = m_wrkState[++ctr];
            uint X15 = m_wrkState[++ctr];

            ctr = Rounds;
            while (ctr != 0)
            {
                X0  += X4;
                X12  = IntUtils.RotateLeft(X12 ^ X0, 16);
                X8  += X12;
                X4   = IntUtils.RotateLeft(X4 ^ X8, 12);
                X0  += X4;
                X12  = IntUtils.RotateLeft(X12 ^ X0, 8);
                X8  += X12;
                X4   = IntUtils.RotateLeft(X4 ^ X8, 7);
                X1  += X5;
                X13  = IntUtils.RotateLeft(X13 ^ X1, 16);
                X9  += X13;
                X5   = IntUtils.RotateLeft(X5 ^ X9, 12);
                X1  += X5;
                X13  = IntUtils.RotateLeft(X13 ^ X1, 8);
                X9  += X13;
                X5   = IntUtils.RotateLeft(X5 ^ X9, 7);
                X2  += X6;
                X14  = IntUtils.RotateLeft(X14 ^ X2, 16);
                X10 += X14;
                X6   = IntUtils.RotateLeft(X6 ^ X10, 12);
                X2  += X6;
                X14  = IntUtils.RotateLeft(X14 ^ X2, 8);
                X10 += X14;
                X6   = IntUtils.RotateLeft(X6 ^ X10, 7);
                X3  += X7;
                X15  = IntUtils.RotateLeft(X15 ^ X3, 16);
                X11 += X15;
                X7   = IntUtils.RotateLeft(X7 ^ X11, 12);
                X3  += X7;
                X15  = IntUtils.RotateLeft(X15 ^ X3, 8);
                X11 += X15;
                X7   = IntUtils.RotateLeft(X7 ^ X11, 7);
                X0  += X5;
                X15  = IntUtils.RotateLeft(X15 ^ X0, 16);
                X10 += X15;
                X5   = IntUtils.RotateLeft(X5 ^ X10, 12);
                X0  += X5;
                X15  = IntUtils.RotateLeft(X15 ^ X0, 8);
                X10 += X15;
                X5   = IntUtils.RotateLeft(X5 ^ X10, 7);
                X1  += X6;
                X12  = IntUtils.RotateLeft(X12 ^ X1, 16);
                X11 += X12;
                X6   = IntUtils.RotateLeft(X6 ^ X11, 12);
                X1  += X6;
                X12  = IntUtils.RotateLeft(X12 ^ X1, 8);
                X11 += X12;
                X6   = IntUtils.RotateLeft(X6 ^ X11, 7);
                X2  += X7;
                X13  = IntUtils.RotateLeft(X13 ^ X2, 16);
                X8  += X13;
                X7   = IntUtils.RotateLeft(X7 ^ X8, 12);
                X2  += X7;
                X13  = IntUtils.RotateLeft(X13 ^ X2, 8);
                X8  += X13;
                X7   = IntUtils.RotateLeft(X7 ^ X8, 7);
                X3  += X4;
                X14  = IntUtils.RotateLeft(X14 ^ X3, 16);
                X9  += X14;
                X4   = IntUtils.RotateLeft(X4 ^ X9, 12);
                X3  += X4;
                X14  = IntUtils.RotateLeft(X14 ^ X3, 8);
                X9  += X14;
                X4   = IntUtils.RotateLeft(X4 ^ X9, 7);
                ctr -= 2;
            }

            IntUtils.Le32ToBytes(X0 + m_wrkState[ctr], Output, OutOffset); OutOffset    += 4;
            IntUtils.Le32ToBytes(X1 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X2 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X3 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X4 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X5 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X6 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X7 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X8 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X9 + m_wrkState[++ctr], Output, OutOffset); OutOffset  += 4;
            IntUtils.Le32ToBytes(X10 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X11 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X12 + Counter[0], Output, OutOffset); OutOffset        += 4;
            IntUtils.Le32ToBytes(X13 + Counter[1], Output, OutOffset); OutOffset        += 4;
            IntUtils.Le32ToBytes(X14 + m_wrkState[++ctr], Output, OutOffset); OutOffset += 4;
            IntUtils.Le32ToBytes(X15 + m_wrkState[++ctr], Output, OutOffset);
        }
Esempio n. 5
0
        private uint[] StandardExpand(byte[] Key)
        {
            int cnt     = 0;
            int index   = 0;
            int padSize = Key.Length < 32 ? 16 : Key.Length / 2;

            uint[] tmpKey = new uint[padSize];
            int    offset = 0;

            // CHANGE: 512 key gets 8 extra rounds
            m_rndCount = (Key.Length == 64) ? 40 : ROUNDS32;
            int keySize = 4 * (m_rndCount + 1);

            // step 1: reverse copy key to temp array
            for (offset = Key.Length; offset > 0; offset -= 4)
            {
                tmpKey[index++] = IntUtils.BytesToBe32(Key, offset - 4);
            }

            // pad small key
            if (index < 8)
            {
                tmpKey[index] = 1;
            }

            // initialize the key
            uint[] expKey = new uint[keySize];

            if (padSize == 16)
            {
                // 32 byte key
                // step 2: rotate k into w(k) ints
                for (int i = 8; i < 16; i++)
                {
                    tmpKey[i] = IntUtils.RotateLeft((uint)(tmpKey[i - 8] ^ tmpKey[i - 5] ^ tmpKey[i - 3] ^ tmpKey[i - 1] ^ PHI ^ (i - 8)), 11);
                }

                // copy to expanded key
                Array.Copy(tmpKey, 8, expKey, 0, 8);

                // step 3: calculate remainder of rounds with rotating primitive
                for (int i = 8; i < keySize; i++)
                {
                    expKey[i] = IntUtils.RotateLeft((uint)(expKey[i - 8] ^ expKey[i - 5] ^ expKey[i - 3] ^ expKey[i - 1] ^ PHI ^ i), 11);
                }
            }
            else
            {
                // *extended*: 64 byte key
                // step 3: rotate k into w(k) ints, with extended polynominal
                // Wp := (Wp-16 ^ Wp-13 ^ Wp-11 ^ Wp-10 ^ Wp-8 ^ Wp-5 ^ Wp-3 ^ Wp-1 ^ PHI ^ i) <<< 11
                for (int i = 16; i < 32; i++)
                {
                    tmpKey[i] = IntUtils.RotateLeft((uint)(tmpKey[i - 16] ^ tmpKey[i - 13] ^ tmpKey[i - 11] ^ tmpKey[i - 10] ^ tmpKey[i - 8] ^ tmpKey[i - 5] ^ tmpKey[i - 3] ^ tmpKey[i - 1] ^ PHI ^ (i - 16)), 11);
                }

                // copy to expanded key
                Array.Copy(tmpKey, 16, expKey, 0, 16);

                // step 3: calculate remainder of rounds with rotating primitive
                for (int i = 16; i < keySize; i++)
                {
                    expKey[i] = IntUtils.RotateLeft((uint)(expKey[i - 16] ^ expKey[i - 13] ^ expKey[i - 11] ^ expKey[i - 10] ^ expKey[i - 8] ^ expKey[i - 5] ^ expKey[i - 3] ^ expKey[i - 1] ^ PHI ^ i), 11);
                }
            }

            // step 4: create the working keys by processing with the Sbox and IP
            while (cnt < keySize - 4)
            {
                Sb3(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb2(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb1(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb0(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb7(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb6(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb5(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
                Sb4(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]); cnt += 4;
            }

            // last round
            Sb3(ref expKey[cnt], ref expKey[cnt + 1], ref expKey[cnt + 2], ref expKey[cnt + 3]);

            return(expKey);
        }
Esempio n. 6
0
        private UInt32[] ExpandKey(byte[] Key)
        {
            int cnt     = 0;
            int index   = 0;
            int padSize = Key.Length < 32 ? 16 : Key.Length / 2;

            UInt32[] Wp     = new UInt32[padSize];
            int      offset = 0;

            // less than 512 is default rounds
            if (Key.Length < 64)
            {
                _dfnRounds = ROUNDS32;
            }

            int keySize = 4 * (_dfnRounds + 1);

            // step 1: reverse copy key to temp array
            for (offset = Key.Length; offset > 0; offset -= 4)
            {
                Wp[index++] = IntUtils.BytesToBe32(Key, offset - 4);
            }

            // pad small key
            if (index < 8)
            {
                Wp[index] = 1;
            }

            // initialize the key
            UInt32[] Wk = new UInt32[keySize];

            if (padSize == 16)
            {
                // 32 byte key
                // step 2: rotate k into w(k) ints
                for (int i = 8; i < 16; i++)
                {
                    Wp[i] = IntUtils.RotateLeft((UInt32)(Wp[i - 8] ^ Wp[i - 5] ^ Wp[i - 3] ^ Wp[i - 1] ^ PHI ^ (i - 8)), 11);
                }

                // copy to expanded key
                Array.Copy(Wp, 8, Wk, 0, 8);

                // step 3: calculate remainder of rounds with rotating primitive
                for (int i = 8; i < keySize; i++)
                {
                    Wk[i] = IntUtils.RotateLeft((UInt32)(Wk[i - 8] ^ Wk[i - 5] ^ Wk[i - 3] ^ Wk[i - 1] ^ PHI ^ i), 11);
                }
            }
            else
            {
                // *extended*: 64 byte key
                // step 3: rotate k into w(k) ints, with extended polynominal
                // Wp := (Wp-16 ^ Wp-13 ^ Wp-11 ^ Wp-10 ^ Wp-8 ^ Wp-5 ^ Wp-3 ^ Wp-1 ^ PHI ^ i) <<< 11
                for (int i = 16; i < 32; i++)
                {
                    Wp[i] = IntUtils.RotateLeft((UInt32)(Wp[i - 16] ^ Wp[i - 13] ^ Wp[i - 11] ^ Wp[i - 10] ^ Wp[i - 8] ^ Wp[i - 5] ^ Wp[i - 3] ^ Wp[i - 1] ^ PHI ^ (i - 16)), 11);
                }

                // copy to expanded key
                Array.Copy(Wp, 16, Wk, 0, 16);

                // step 3: calculate remainder of rounds with rotating primitive
                for (int i = 16; i < keySize; i++)
                {
                    Wk[i] = IntUtils.RotateLeft((UInt32)(Wk[i - 16] ^ Wk[i - 13] ^ Wk[i - 11] ^ Wk[i - 10] ^ Wk[i - 8] ^ Wk[i - 5] ^ Wk[i - 3] ^ Wk[i - 1] ^ PHI ^ i), 11);
                }
            }

            // step 4: create the working keys by processing with the Sbox and IP
            while (cnt < keySize - 4)
            {
                Sb3(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb2(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb1(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb0(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb7(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb6(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb5(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
                Sb4(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]); cnt += 4;
            }

            // last round
            Sb3(ref Wk[cnt], ref Wk[cnt + 1], ref Wk[cnt + 2], ref Wk[cnt + 3]);

            return(Wk);
        }