/// <summary> /// 读完所有表后处理 /// </summary> public static void afterReadConfigAll() { activityIDToUIIDdic.clear(); functionIDToUIIDdic.clear(); foreach (UIConfig config in _dic) { if (config != null) { if (config.activityIDs.Length > 0) { for (int i = 0; i < config.activityIDs.Length; ++i) { activityIDToUIIDdic.put(config.activityIDs[i], config.id); } } if (config.functionIDs.Length > 0) { for (int i = 0; i < config.functionIDs.Length; ++i) { functionIDToUIIDdic.put(config.functionIDs[i], config.id); } } } } }
public override void dispose() { base.dispose(); _equipNumDic.clear(); _mLogic = null; }
/** 清理数据 */ public void clear() { //属性归零 _attributesDataDic.clear(); clearAttributesToDefault(); }
public void clear() { _data.modelID = -1; _dataParts.clear(); //属性归零 int[] nowParts = _nowParts; IntIntMap[] normalPartsDic = _normalPartsDic; IntIntMap partDic; int[] normalParts = _normalParts; int[] lastDispatches = _lastDispatches; for (int i = nowParts.Length - 1; i >= 0; --i) { nowParts[i] = 0; normalParts[i] = 0; lastDispatches[i] = 0; if ((partDic = normalPartsDic[i]) != null) { partDic.clear(); } } _changeFacadeID = -1; _changeFacadeDic.clear(); }
/** 是否有物品位置 */ public bool hasItemPlace(SList <ItemData> list) { if (list.size() == 1) { return(hasItemPlace(list.get(0))); } _tempDic.clear(); ItemData[] values = list.getValues(); ItemData data; for (int i = 0, len = list.size(); i < len; ++i) { data = values[i]; if (!ensureNum(data.num)) { _tempDic.clear(); return(false); } //有必要 if (ItemConfig.get(data.id).totalPlusMax > 0) { _tempDic.put(data.id, data.num); } } if (!_tempDic.isEmpty()) { ItemConfig config; foreach (var kv in _tempDic.entrySet()) { config = ItemConfig.get(kv.key); //超出总上限 if ((getItemNum(kv.key) + kv.value) > config.totalPlusMax) { return(false); } } } return(hasFreeGrid(list.size())); }
public void clear() { _cds.clear(); _groupMaxCDs.clear(); _groupCDCount.clear(); _groupCDChangePercents.clear(); _groupCDChangeValues.clear(); }
/** 重新获取 */ public void refresh() { _lockDic.clear(); _needSendSet.clear(); if (_currentPage != -1) { getOnePage(_currentPage); } }
public virtual void clear() { if (_buffDataDic != null) { _buffDataDic.clear(); } _buffDatas.clear(); _buffDatasByID.clear(); _buffDatasForAllExist.clear(); foreach (IntObjectMap <BuffData> v in _buffDatasBySubNums) { if (v != null) { v.clear(); } } _buffInstanceIDMaker.reset(); _skillProbChanges.clear(); _intervalActions.clear(); foreach (IntObjectMap <int[]> v in _attackProbActions) { if (v != null) { v.clear(); } } _useSkillProbActions.clear(); SList <DIntData>[] values = _shieldBuffDic.getValues(); SList <DIntData> v2; for (int i = values.Length - 1; i >= 0; --i) { if ((v2 = values[i]) != null) { v2.clear(); } } _skillReplaceDic.clear(); _skillProbReplaceDic.clear(); _skillLevelUpDic.clear(); _buffLevelUpDic.clear(); _buffLastTimeAddDic.clear(); _attributeRefreshVarDic.clear(); _addAttributeRefreshVarASet.clear(); }
/** 缓存到当前数据(见BuffKeepType) */ public void saveCache(MUnitCacheData data, int keepType) { data.cacheTime = getTimeMillis(); //当前属性 IntIntMap currentAttributes = data.currentAttributes; currentAttributes.clear(); int[] currentList = AttributeControl.attribute.currentList; for (int i = currentList.Length - 1; i >= 0; --i) { currentAttributes.put(currentList[i], attribute.getAttribute(currentList[i])); } //buff IntObjectMap <BuffData> buffs = data.buffs; buffs.clear(); BuffData[] values = buff.getBuffDatas().getValues(); BuffData v; for (int i = values.Length - 1; i >= 0; --i) { if ((v = values[i]) != null) { if (v.config.keepType == keepType) { buffs.put(v.instanceID, (BuffData)v.clone()); //clone } } } //cd IntObjectMap <CDData> cds = data.cds; cds.clear(); CDData[] cdValues = cd.getCDs().getValues(); CDData cdV; for (int i = cdValues.Length - 1; i >= 0; --i) { if ((cdV = cdValues[i]) != null) { if (CDConfig.get(cdV.id).keepType == keepType) { cds.put(cdV.id, (CDData)cdV.clone()); //clone } } } }
public override void dispose() { if (!_effectList.isEmpty()) { SList <UnitEffect> unitEffects = _effectList; UnitEffect effect; for (int i = unitEffects.size() - 1; i >= 0; --i) { effect = unitEffects[i]; effect.dispose(); GameC.pool.unitEffectPool.back(effect); } unitEffects.clear(); } _effectNumDic.clear(); disposeMainShow(); //析构GameObject _transform = null; //TODO:拆掉Part _modelLoadTool.clear(); AssetPoolLoadTool[] values; AssetPoolLoadTool v; for (int i = (values = _partLoadToolDic.getValues()).Length - 1; i >= 0; --i) { if ((v = values[i]) != null) { v.clear(); } } AssetPoolControl.unloadOne(AssetPoolType.UnitMain, AssetCustomType.UnitMainObj, _gameObject); _gameObject = null; _actionID = MotionType.Idle; _showModelID = -1; _modelReady = false; _partDic.clear(); _partReady.clear(); clearMotion(); base.dispose(); }
/** 重新构造辅助数据 */ private void reMakeData() { _itemNums.clear(); _dicByID.clear(); foreach (var kv in _dic.entrySet()) { ItemData v = kv.value; //绑定index v.index = kv.key; v.reloadConfig(); getItemDicByIDAbs(v.id).put(v.index, v); _itemNums.addValue(v.id, v.num); } }
public void writeForCopy() { doRefresh(); IntIntMap dic = _attributesDataDic; dic.clear(); int[] attributes = _attributes; int v; for (int i = attributes.Length - 1; i >= 0; --i) { if ((v = (attributes[i])) != 0) { dic.put(i, v); } } }
public override void dispose() { base.dispose(); _scenePosLogic = null; _targetUnit = null; _targetPosSource = null; _attackConfig = null; _hitEnabled = true; _hitTimePass = 0; _hitDelay = 0; if (_hitTargetNums != null) { _hitTargetNums.clear(); } if (_tempUnitList != null) { _tempUnitList.clear(); } }
/// <summary> /// 添加一组物品 /// </summary> public bool addItems(SList <ItemData> list, int way) { _tempMap.clear(); ItemData data; for (int i = list.size() - 1; i >= 0; --i) { _tempMap.addValue((data = list.get(i)).id, data.num); } if (toAddItems(list, way)) { toLogTempMap(way); return(true); } else { _tempMap.clear(); return(false); } }