private void OnMotecChanged(IntEventArgs args) { if (View.Model.Name == PlaceholderName.MOTEC) { View.Render(); } }
// If some other class wants to change happiness they can call InvokeHappinessChanged with an int // and this will add it to the happiness of the town. private void OnHappinessChanged(object sender, IntEventArgs happinessDiff) { int diff = happinessDiff.intPayload; currentHappiness += diff; UpdateDisplay(); }
private void ContextMenuControl_PercentageNotificationChanged(object sender, IntEventArgs e) { var settings = UserSettings.Load(); settings.PercentageNotification = e.Value; settings.Save(); }
void HandlePlayerJoinedEvent(IntEventArgs args) { if (_playerInfo.ID == args.value) { gameObject.SetActive(true); } }
private void ProgramController_OnExecutionIndexCanged(object sender, IntEventArgs e) { Position rp = this.programController.Commands[e.Value]; this.visuliser.SetCurrentPoint(e.Value); this.GoToPosition(rp); }
public void InvokeOnDistanceUpdate(object a_sender, IntEventArgs a_1intEventArgs) { if (OnDistanceUpdate != null) { OnDistanceUpdate.Invoke(a_sender, a_1intEventArgs); } }
private Rect DrawEmotionalControl(Rect initialBox, ref int dropDownIndex, ref float sliderPosition) { var dropDownBox = new Rect(initialBox.xMin + 5, initialBox.yMax + 10, 100, 20); int expressionIndex = Controller.Instance.SelectedExpressionIndex; dropDownIndex = EditorGUI.Popup( dropDownBox, expressionIndex, new[] { "Neutral", "Happiness", "Sadness", "Surprise", "Fear", "Anger", "Disgust" }); if (expressionIndex != dropDownIndex) { ResetPoseConfig(DropDownEnum.expression); IntEventArgs args = new IntEventArgs(dropDownIndex); Controller.Instance.OnExpressionChanged(args); } float expressionStrength = Controller.Instance.ExpressionMovement; sliderPosition = DrawSliderWithTextBox( new Rect(dropDownBox.xMax + 5, dropDownBox.yMin, 100, 20), expressionStrength); if (expressionStrength != sliderPosition) { UpdateAnimation(); IntensityEventArgs args = new IntensityEventArgs(sliderPosition); Controller.Instance.OnExpressionValueChanged(args); } return(dropDownBox); }
public void InvokeOnSpawnableNewDistance(object a_sender, IntEventArgs a_1intEventArgs) { if (OnSpawnableNewDistance != null) { OnSpawnableNewDistance.Invoke(a_sender, a_1intEventArgs); } }
public void InvokeOnStart(object a_sender, IntEventArgs a_1intEventArgs) { if (OnStart != null) { OnStart.Invoke(a_sender, a_1intEventArgs); } }
public void InvokeOnBulletTimeMaxCharge(object a_sender, IntEventArgs a_1intEventArgs) { if (OnBulletTimeMaxCharge != null) { OnBulletTimeMaxCharge.Invoke(a_sender, a_1intEventArgs); } }
private void HandleAttackEvent(IntEventArgs args) { var inputEvent = _inputController._inputEventNotifier.OnAttackEvent; var record = new EventRecord(inputEvent, args); _frameInputs.Enqueue(record); }
private void HandleOnAttack(ZMInputEventArgs args) { if (IsValidInputControl(args.input)) { if (args.input.Pressed) { var dotX = Vector2.Dot(_movement, Vector2.right); var dotY = Vector2.Dot(_movement, Vector2.up); var notifyArgs = new IntEventArgs(0); if (dotY < -DOT_THRESHOLD) { // Excepting plunge case. _inputEventNotifier.TriggerEvent(_inputEventNotifier.OnPlungeEvent); } else if (dotX > DOT_THRESHOLD) { notifyArgs.value = 1; _inputEventNotifier.TriggerEvent(_inputEventNotifier.OnAttackEvent, notifyArgs); } else if (dotX < -DOT_THRESHOLD) { notifyArgs.value = -1; _inputEventNotifier.TriggerEvent(_inputEventNotifier.OnAttackEvent, notifyArgs); } else { // Default lunge case. _inputEventNotifier.TriggerEvent(_inputEventNotifier.OnAttackEvent, notifyArgs); } } } }
//avant compressing - #1 private static void FilesFound(object sender, IntEventArgs e) { BoxProgress.dProgress.InfoSup = _ArchiveName; // BoxProgress.FilesDone = 0; BoxProgress.dProgress.TotalFiles = e.Value; BoxProgress.dProgress.GlobalProgress(BoxProgress.dProgress.FilesDone, BoxProgress.dProgress.TotalFiles); Console.WriteLine($"Files: {e.Value} Found"); }
private void HandleAnyInput(IntEventArgs args) { if (_isActive && _canToggleOff) { Deactivate(); Toggle(); } }
// Listens to FoodAdded(which is called by tasks) and does the work of adding the food to the state. void OnFoodAdded(object sender, IntEventArgs args) { int foodAdded = args.intPayload; this.currentFood += foodAdded; this.UpdateDisplay(); }
private void OnManualControlEnable(object sender, IntEventArgs e) { //Debug.Log(e.intField); ActiveToggle(e.intField); updateControl = true; //TODO: start manual control }
private void FilmBufferOnFilmChanged(object sender, IntEventArgs intEventArgs) { var filmIndex = intEventArgs.Int; Debug.Assert(filmIndex >= 0); Debug.Assert(filmIndex < GlobalDefinitions.MaxDisplayMode); _films[filmIndex].Film = _filmBuffer[filmIndex]; }
private void OnChangeQuestion(object sender, IntEventArgs e) { if (_questionIndex > -1) { _go[_questionIndex].SetActive(false); } _questionIndex += e.intField; UpdateLiveFeed(); }
private void OnManualControlDisable(object sender, IntEventArgs e) { //Debug.Log(e.intField); ActiveToggle(e.intField); updateControl = false; //TODO: stop manual control }
private void OnFaceCenterPositionAvailable(int position) { if (FaceCenterPositionAvailable != null) { EventHandler <IntEventArgs> handler = FaceCenterPositionAvailable; IntEventArgs e = new IntEventArgs(position); handler(this, e); } }
// Cambiamos el método OnClick original del objeto Button por este código, lo que se hace es que al pulsar el botón, se dispara este evento en vez del original // y este evento contiene el índice para poder distinguirlo del resto de botones protected override void OnClick(EventArgs e) { IntEventArgs eA1 = new IntEventArgs(indice, campo1, campo2, campo3, campo4, campo5); if (Click_ConIndice != null) { Click_ConIndice(this, eA1); } }
private void HandleJoinedEvent(IntEventArgs args) { if (_playerInfo.ID == args.value) { SetActive(_activateOnJoin || !_deactivateOnJoin); HandleJoinedEvent(); } }
private void OnChangeQuestion(object sender, IntEventArgs e) { Debug.Log(string.Format("Changing Index to {0}", e.intField)); if (_questionIndex > -1) { _go[_questionIndex].SetActive(false); } _questionIndex += e.intField; UpdateLiveFeed(); }
public DeleteBackgroundCommand(IntEventArgs args, CollectionModel <BackgroundModel> backgroundCollection, ScreenModel screenModel, Database database, LocationModel locationModel, CollectionModel <ProfileModel> profileCollection) { this.args = args; this.backgroundCollection = backgroundCollection; this.screenModel = screenModel; this.database = database; this.locationModel = locationModel; this.profileCollection = profileCollection; }
public void HealHealth(int value) { IntEventArgs args = new IntEventArgs(value); OnHealHealth?.Invoke(this, args); if (args.value > 0) { character.ChangeHealthPoint(args.value); } }
private void ContextMenuControl_RefreshIntervalChanged(object sender, IntEventArgs e) { tickerController.SetRefreshInterval(e.Value); tickerController.UpdateData(); var settings = UserSettings.Load(); settings.RefreshInterval = e.Value; settings.Save(); }
public void GetShield(int value) { IntEventArgs args = new IntEventArgs(value); OnGetShield?.Invoke(this, args); if (args.value > 0) { character.ChangeShield(args.value); } }
public DeleteProfileCommand(IntEventArgs args, CollectionModel <ProfileModel> profileCollection, SelectedProfileModel profileSelection, Database database, LocationModel location, LayoutIOModel layoutIO) { this.args = args; this.profileCollection = profileCollection; this.profileSelection = profileSelection; this.database = database; this.location = location; this.layoutIO = layoutIO; }
internal void OnExpressionChanged(IntEventArgs e) { SelectedExpressionIndex = e.IntVal; EventHandler <IntEventArgs> temp = PrimaryExpressionChanged; if (temp != null) { temp(this, e); } }
internal void OnMouthMuscleChanged(IntEventArgs e) { SelectedMouthMuscleIndex = e.IntVal; EventHandler <IntEventArgs> temp = MouthMuscleChanged; if (temp != null) { temp(this, e); } }
private void OnBytesRead(IntEventArgs e) { if (BytesRead != null) { BytesRead(this, e); } }
private void OnBytesWritten(IntEventArgs e) { if (BytesWritten != null) { BytesWritten(this, e); } }
private void IntEventArgsHandler(object sender, IntEventArgs e) { var pold = (int)((_bytesWrittenOld * 100) / _bytesCount); _bytesWritten += e.Value; var pnow = (int)((_bytesWritten * 100) / _bytesCount); if (pnow > pold) { if (pnow > 100) { pold = pnow = 0; } _bytesWrittenOld = _bytesWritten; OnExtracting(new ProgressEventArgs((byte)pnow, (byte)(pnow - pold))); } }
void OnConsoleRelativeSizeChanged(object sender, IntEventArgs e) { Height += e.Value; }
private void IntEventArgsHandler(object sender, IntEventArgs e) { lock (this) { var pold = (byte) ((_bytesWrittenOld*100)/_bytesCount); _bytesWritten += e.Value; byte pnow; if (_bytesCount < _bytesWritten) //Holy shit, this check for ZIP is golden { pnow = 100; } else { pnow = (byte)((_bytesWritten * 100) / _bytesCount); } if (pnow > pold) { _bytesWrittenOld = _bytesWritten; OnCompressing(new ProgressEventArgs(pnow, (byte) (pnow - pold))); } } }
/// <summary> /// Event proxy for FilesFound. /// </summary> /// <param name="sender">The sender of the event.</param> /// <param name="e">The event arguments.</param> private void FilesFoundEventProxy(object sender, IntEventArgs e) { OnEvent(FilesFound, e, false); }