Esempio n. 1
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    public IntDataLater Clone()
    {
        IntDataLater clonedData = new IntDataLater();

        clonedData.data = (int[, ])data.Clone();
        return(clonedData);
    }
Esempio n. 2
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 public DataLayer()
 {
     NoiseLayerData     = new IntDataLater();
     HeightLayerData    = new UshortDataLater();
     WaterLayerData     = new ByteDataLater();
     UnnaturalDataLayer = new ByteDataLater();
 }
Esempio n. 3
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    public IntDataLater GenerateData(WorldDimensions worldDimensions, int areaDimensions, int x, int y)
    {
        IntDataLater layer = new IntDataLater();

        layer.data = new int[areaDimensions, areaDimensions];

        for (int i = 0; i < areaDimensions; i++)
        {
            for (int j = 0; j < areaDimensions; j++)
            {
                layer.data[i, j] = UnityEngine.Random.Range(0, 100);
            }
        }

        return(layer);
    }