public MouseInputSystem(LocalGameRunner initializer) { mapHolder = initializer.mapHolder; camera = initializer.mainCamera; screenBounds.extendX((int)(-Screen.width * 0.01f)); screenBounds.extendY((int)(-Screen.height * 0.01f)); initControllers(); }
// private Text text; public EntitySelectorInputSystem(LocalGameRunner initializer, CameraWithEsMovementSystem cameraWithEsMovementSystem) { this.camera = initializer.mainCamera; mapHolder = initializer.mapHolder; localMap = GameModel.localMap; // this.text = initializer.text; screenBounds.extendX((int)(-Screen.width * 0.01f)); screenBounds.extendY((int)(-Screen.height * 0.01f)); // visualSystem = new EntitySelectorVisualMovementSystem(camera, initializer.selector, initializer.mapHolder); initControllers(); }