public void OnAudioDataAvailable(object sender, WaveInEventArgs e)
        {
            if (e.BytesRecorded < 2000)
            {
                return;
            }
            int bytesPerSample  = Zybo.Fft.WaveIn.WaveFormat.BitsPerSample / 8;
            int samplesRecorded = e.BytesRecorded / bytesPerSample;

            Int16[] lastBuffer = new Int16[samplesRecorded];
            for (int i = 0; i < samplesRecorded; i++)
            {
                int index = i * bytesPerSample;
                //if(e.Buffer[index] != 0xFF )
                lastBuffer[i] = BitConverter.ToInt16(e.Buffer, index);
            }
            int lastBufferAmplitude = lastBuffer.Max() - lastBuffer.Min();

            lastBufferAmplitude = lastBufferAmplitude > 10000 ? 0 : lastBufferAmplitude;
            int    max = lastBuffer.Max();
            int    min = lastBuffer.Min();
            double t   = this.watch.ElapsedMilliseconds * 0.001;

            if ((AudioSignalModel.Series.First() as LineSeries).Points.Count > maxAudioPoints)
            {
                (AudioSignalModel.Series.First() as LineSeries).Points.RemoveAt(0);
            }
            (AudioSignalModel.Series.First() as LineSeries).Points.Add(new DataPoint(t, lastBufferAmplitude));
            AudioSignalModel.InvalidatePlot(true);
        }
Esempio n. 2
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        private void OnDataAvailable(object sender, NAudio.Wave.WaveInEventArgs args)
        {
            int bytesPerSample  = wvin.WaveFormat.BitsPerSample / 8;
            int samplesRecorded = args.BytesRecorded / bytesPerSample;

            Int16[] lastBuffer = new Int16[samplesRecorded];
            for (int i = 0; i < samplesRecorded; i++)
            {
                lastBuffer[i] = BitConverter.ToInt16(args.Buffer, i * bytesPerSample);
            }
            int    lastBufferAmplitude = lastBuffer.Max() - lastBuffer.Min();
            double amplitude           = (double)lastBufferAmplitude / Math.Pow(2, wvin.WaveFormat.BitsPerSample);

            if (amplitude > peakAmplitudeSeen)
            {
                peakAmplitudeSeen = amplitude;
            }
            amplitude    = amplitude / peakAmplitudeSeen * 100;
            buffersRead += 1;

            // TODO: make this sane
            ScottPlot.PlottableAxLine axLine = (ScottPlot.PlottableAxLine)scottPlotUC1.plt.GetPlottables()[1];
            axLine.position = (buffersRead % amplitudes.Length) * 20.0 / 1000.0;

            Console.WriteLine(string.Format("Buffer {0:000} amplitude: {1:00.00}%", buffersRead, amplitude));
            PlotAddPoint(amplitude);
        }
Esempio n. 3
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        /// <summary>
        /// 根据指定集合的指定值属性计算颜色分布:
        /// start,end:起始颜色,建议颜色:Red-DarkKhaki
        /// property:需要计算的属性名称
        /// attach:附加到Dynamic上的动态属性名称
        /// attachColor,true:附加Color,false:附加SolidColorBrush
        /// </summary>
        public static void ColorDistributeAnalysis <TItem>(List <TItem> items, Color start, Color end, string property, string attach, bool attachColor = true)
            where TItem : IDynamicEnable
        {
            if (items == null || items.Count <= 0)
            {
                return;
            }
            //起始颜色
            Int16[] s = new Int16[]
            {
                start.R.ToString().ToInt16(),
                    start.G.ToString().ToInt16(),
                    start.B.ToString().ToInt16()
            };
            Int16[] e = new Int16[]
            {
                end.R.ToString().ToInt16(),
                    end.G.ToString().ToInt16(),
                    end.B.ToString().ToInt16(),
            };
            //最大段数
            var maxStep = Math.Abs(s.Max() - e.Min()) / 2;
            //数值
            List <double> values = new List <double>();

            items.ForEach(item =>
            {
                if (item is DynamicX)
                {
                    values.Add((item as DynamicX).Get(property).ToSafeString().ToSafeDouble());
                }
                else
                {
                    var v = System.Utility.Helper.Reflection.GetObjectValue <TItem>(item, property).ToSafeString().ToSafeDouble();
                    values.Add(v);
                }
            });
            var max = values.Max();
            var min = values.Min();
            var sub = max - min;

            //设置颜色
            SetStepColor(items, ref start, attach, attachColor, s, e, maxStep, values, min, sub);
        }
        private void SetDataAmplitude(WaveInEventArgs args)
        {
            int bytesPerSample  = _wi.WaveFormat.BitsPerSample / 8;
            int samplesRecorded = args.BytesRecorded / bytesPerSample;

            Int16[] lastBuffer = new Int16[samplesRecorded];
            for (int i = 0; i < samplesRecorded; i++)
            {
                lastBuffer[i] = BitConverter.ToInt16(args.Buffer, i * bytesPerSample);
            }
            int    lastBufferAmplitude = lastBuffer.Max() - lastBuffer.Min();
            double amplitude           = (double)lastBufferAmplitude / Math.Pow(2, _wi.WaveFormat.BitsPerSample);

            if (amplitude > peakAmplitudeSeen)
            {
                peakAmplitudeSeen = amplitude;
            }
            amplitude = amplitude / peakAmplitudeSeen * 100;

            //_spectrumdata.Clear();
            if (_spectrumdata.Count >= NumberOfLines)
            {
                _spectrumdata.RemoveAt(0);
            }

            double regleDe3 = amplitude * 255 / 100;
            int    y        = Convert.ToInt32(regleDe3);

            if (y > 255)
            {
                y = 255;
            }
            if (y < 0)
            {
                y = 0;
            }
            _spectrumdata.Add((byte)y);



            SpectrumVisualizer.Set(_spectrumdata.ToArray());
        }