public void DisplayCostumeInsults() { insultType = InsultType.COSTUME; int[] tempeffectiveness = GameManager.Instance.GetCurrentAudition().GetComponent <CastMember>().m_CostumeEffectiveness; if (!m_CostumeInsultUsed[0]) { m_InsultCards[0].GetComponent <Insult>().setText(" Insult hat"); m_InsultCards[0].SetActive(true); } if (!m_CostumeInsultUsed[1]) { m_InsultCards[1].GetComponent <Insult>().setText(" Insult shoes"); m_InsultCards[1].SetActive(true); } if (!m_CostumeInsultUsed[2]) { m_InsultCards[2].GetComponent <Insult>().setText(" Insult hair"); m_InsultCards[2].SetActive(true); } if (!m_CostumeInsultUsed[3]) { m_InsultCards[3].GetComponent <Insult>().setText(" Insult shirt"); m_InsultCards[3].SetActive(true); } for (int i = 0; i < 4; i++) { m_InsultCards[i].GetComponent <Insult>().setDamageType(tempeffectiveness[i]); } m_UICanvas.SetActive(false); m_BackButton.SetActive(true); }
public void DisplayInterestsInsults() { insultType = InsultType.INTEREST; int[] tempeffectiveness = GameManager.Instance.GetCurrentAudition().GetComponent <CastMember>().m_InterestEffectiveness; if (!m_InterestInsultUsed[0]) { m_InsultCards[0].GetComponent <Insult>().setText(" Insult Hobby"); m_InsultCards[0].SetActive(true); } if (!m_InterestInsultUsed[1]) { m_InsultCards[1].GetComponent <Insult>().setText(" Insult Theatre genre"); m_InsultCards[1].SetActive(true); } if (!m_InterestInsultUsed[2]) { m_InsultCards[2].GetComponent <Insult>().setText(" Insult Favorite food"); m_InsultCards[2].SetActive(true); } if (!m_InterestInsultUsed[3]) { m_InsultCards[3].GetComponent <Insult>().setText(" Insult favorite subject"); m_InsultCards[3].SetActive(true); } for (int i = 0; i < 4; i++) { m_InsultCards[i].GetComponent <Insult>().setDamageType(tempeffectiveness[i]); } m_UICanvas.SetActive(false); m_BackButton.SetActive(true); }
public void DisplayActingInsults() { insultType = InsultType.ACTING; int[] tempeffectiveness = GameManager.Instance.GetCurrentAudition().GetComponent <CastMember>().m_ActingEffectiveness; if (!m_ActingInsultUsed[0]) { m_InsultCards[0].GetComponent <Insult>().setText(" Insult Voice"); m_InsultCards[0].SetActive(true); } if (!m_ActingInsultUsed[1]) { m_InsultCards[1].GetComponent <Insult>().setText(" Insult Showmanship"); m_InsultCards[1].SetActive(true); } if (!m_ActingInsultUsed[2]) { m_InsultCards[2].GetComponent <Insult>().setText(" Insult Accuracy"); m_InsultCards[2].SetActive(true); } if (!m_ActingInsultUsed[3]) { m_InsultCards[3].GetComponent <Insult>().setText(" Insult Experience"); m_InsultCards[3].SetActive(true); } for (int i = 0; i < 4; i++) { m_InsultCards[i].GetComponent <Insult>().setDamageType(tempeffectiveness[i]); } m_UICanvas.SetActive(false); m_BackButton.SetActive(true); }
public void ResetInsults() { m_UICanvas.SetActive(true); m_BackButton.SetActive(false); foreach (GameObject insult in m_InsultCards) { insult.SetActive(false); } insultType = InsultType.NONE; }