// Use this for initialization void Start() { if (type == WordType.NOUN) { word = TextManager.getRandomNoun(); } else { word = TextManager.getRandomAjective(); } // Getting the Text object this script is attached to. textObj = this.GetComponent <Text> (); textObj.text = word; // Finding the Canvas (cause there should only be one) and getting the InsultManager class from it insultManagerRef = GameObject.FindObjectOfType <Canvas>().GetComponent("InsultManager") as InsultManager; //Debug.Log ("igRef name = " + igRef.name); }
// Start is called before the first frame update private void Awake() { instance = this; }