// initialise the audion clip so that other game objects that call these sounds on start will have them void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } // if any sound file name changes, they are all listed here and only need to change the below instruction_language = "Instructions\\Kriol"; instructionClips = new AudioClip[total_clip_no]; instructionClips[HELLO] = Resources.Load <AudioClip>(instruction_language + "_hello"); instructionClips[WHATS_NAME] = Resources.Load <AudioClip>(instruction_language + "_Wanim_name"); instructionClips[WHATS_LANGUAGE] = Resources.Load <AudioClip>(instruction_language + "_wanim_langus"); instructionClips[WHATS_ACTIVITY] = Resources.Load <AudioClip>(instruction_language + "_Start_game"); instructionClips[THANKS] = Resources.Load <AudioClip>(instruction_language + "_Thank_you_bye"); instructionClips[GO_LONG] = Resources.Load <AudioClip>(instruction_language + "_press_go_long"); instructionClips[MEMEORY_INSTRUCTION] = Resources.Load <AudioClip>(instruction_language + "_instructions_memory"); instructionClips[RECALL_INSTRUCTION] = Resources.Load <AudioClip>(instruction_language + "_instructions_recall"); instructionClips[CARD_MATCH] = Resources.Load <AudioClip>(instruction_language + "_Gudwan"); instructionClips[TRY_AGAIN] = Resources.Load <AudioClip>(instruction_language + "_try_again"); instructionClips[REPEAT] = Resources.Load <AudioClip>(instruction_language + "_repeat"); }
// Use this for initialization void Start() { //get the game object that has all the instruction audio clips instrSound = GameObject.Find("InstructionSound").GetComponent <InstructionSound>(); SoundSource = GetComponent <AudioSource>(); PlayInstructionSound(); }
// Use this for initialization void Start() { //get the game object that has all the instruction audio clips instrSound = GameObject.Find("InstructionSound").GetComponent <InstructionSound>(); soundSource = GetComponent <AudioSource>(); soundSource.PlayOneShot(instrSound.GetInstructionAudioClip(InstructionSound.THANKS)); }
// Use this for initialization void Start() { //get the game object that has all the instruction audio clips instr_sound = GameObject.Find("InstructionSound").GetComponent <InstructionSound>(); sound_source = GetComponent <AudioSource>(); //change the audio source to here PlayInstructionSound(); }
// Use this for initialization void Start() { //get the game object that has all the instruction audio clips GameObject isgo = GameObject.Find("InstructionSound"); instr_sound = isgo.GetComponent <InstructionSound>(); _sound_source = GetComponent <AudioSource>(); PlayInstructionSound(); }
// Use this for initialization void Start() { instr_sound = GameObject.Find("InstructionSound").GetComponent <InstructionSound>(); #if UNITY_ANDROID && !UNITY_EDITOR Debug.Log("Started Wifi manager"); //ConnectWifi(wifi_ssid, wifi_pwd); string config_ssid = ReadConfigSSID(); string config_pwd = ""; if (config_ssid == "\"NgukurrOpie\"") { config_pwd = "\"21157233\""; } else if (config_ssid == "\"NgukurrOpie2\"") { config_pwd = "\"22232113\""; } else if (config_ssid == "\"Ngopie_4\"") { config_pwd = "\"88494807\""; } ConnectWifi(config_ssid, config_pwd); #endif }
// Use this for initialization void Start() { instrSound = GameObject.Find("InstructionSound").GetComponent <InstructionSound>(); SoundSource = GetComponent <AudioSource>(); }