public void SettingNameOfTing() { Ting t = InstantiatorTwo.Create <MyTing>(_table); t.SetInitCreateValues("Monkey", WorldCoordinate.NONE, Direction.UP); t.CreateNewRelayEntry(_table, "MyTing"); Assert.AreEqual("Monkey", t.name); }
public T CreateRoom <T>(string pName) where T : Room { #if DEBUG if (HasRoom(pName)) { throw new TingTingException("There is already a room called '" + pName + "' in Room Runner"); } #endif T newRoom = InstantiatorTwo.Create <T>(_roomTable); newRoom.name = pName; _rooms.Add(newRoom); return(newRoom); }