Esempio n. 1
0
        /// <summary>
        /// A method to call the level directly with an id
        /// </summary>
        /// <param name="id">id of the level that should be spawned </param>
        public void SpawnLevel(int id)
        {
            var level = GameObject.Find("Level");

            Destroy(level);
            foreach (var ballsandpaddles in Instantiated)
            {
                Destroy(ballsandpaddles);
            }
            var powerUps = GameObject.FindGameObjectsWithTag("PowerUp");

            foreach (var powerUp in powerUps)
            {
                Destroy(powerUp);
            }
            Instantiated.Clear();
            SpawnPaddleAndBall();
            if (id == 8)
            {
                GetComponent <LevelSpawner>().LoadLevel(GetComponent <LevelSpawner>().GenerateRandomLevel(5, 2, 5));
            }
            else
            {
                GetComponent <LevelSpawner>().LoadLevel(id);
            }
        }
Esempio n. 2
0
        private void Update()
        {
            if (NumberOfDestructibleTiles > 0)
            {
                return;
            }
            foreach (var ballsandpaddles in Instantiated)
            {
                Destroy(ballsandpaddles);
            }
            var powerUps = GameObject.FindGameObjectsWithTag("PowerUp");

            foreach (var powerUp in powerUps)
            {
                Destroy(powerUp);
            }
            Instantiated.Clear();
            SpawnPaddleAndBall();
            GetComponent <LevelSpawner>().SpawnNextLevel();
        }
Esempio n. 3
0
        internal void ClearCacheValue(object obj)
        {
            lock (Instantiated)
            {
                foreach (var instance in Instantiated)
                {
                    if (instance.Target is string)
                    {
                        ((string)instance.Target).DestroyString();
                    }
                    else
                    {
                        // todo: Destroy reference
                        //var gcAlloc = GCHandle.Alloc(instance.Target, GCHandleType.Weak);
                        //var size = Marshal.SizeOf(instance.Target);

                        //unsafe
                        //{
                        //    var gcPtr = (int*) ((IntPtr) gcAlloc).ToPointer();
                        //    for (int i = 0; i < size; i++)
                        //    {
                        //        gcPtr[i] = 0;
                        //    }
                        //}
                    }
                }
                Instantiated.Clear();

                if (!HasCache)
                {
                    return;
                }
                var cacheProperty = GetCacheProperty(obj);
                cacheProperty.NullField(obj);
            }
        }