// Update is called once per frame void Update() { //This if statement is saying if the Space Key is being pressed down, bullets will fire from the ship if (Input.GetKeyDown(KeyCode.Space)) { GameObject InstantiateBullet; InstantiateBullet = Instantiate(bulletPrefab, shootPoint.position, shootPoint.rotation); InstantiateBullet.GetComponent <Rigidbody2D> ().AddForce(transform.right * BulletSpeed); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { GameObject InstantiateBullet; InstantiateBullet = Instantiate(Lazer1Prefab, this.transform.position + Offset, Quaternion.identity) as GameObject; if (this.gameObject.GetComponent <PlayerMovement> ().FlipedRight) { InstantiateBullet.GetComponent <Bullet> ().force *= 1; } else { InstantiateBullet.GetComponent <Bullet> ().force *= -1; } } }