Esempio n. 1
0
        protected override void ManageInstancingData()
        {
            var transformUsage = (ModelTransformUsage)(((int)Game.UpdateTime.Total.TotalSeconds) % 3);

            instancingUserArray.ModelTransformUsage = ModelTransformUsage.PostMultiply;
            instancingUserArray.UpdateWorldMatrices(instanceWorldTransformations);
        }
Esempio n. 2
0
        public override void Update()
        {
            // generate some matrices
            var offset  = InstanceCount / 2;
            var seconds = (float)Game.UpdateTime.Total.TotalSeconds;

            for (int i = 0; i < InstanceCount; i++)
            {
                var x = i * 1 - offset;
                var y = 0;
                var z = (float)Math.Cos(new Vector2(x, y).Length() * 0.5f + seconds);

                instanceWorldTransformations[i] = Matrix.RotationY(seconds) * Matrix.Translation(x * 0.1f, y, z * 0.1f);
            }

            instancingMany.UpdateWorldMatrices(instanceWorldTransformations);
        }