public override void Initialize() { _noise = new SimplexNoise(new Random()); _noise.SetParameters(0.075, SimplexNoise.InflectionMode.NoInflections, SimplexNoise.ResultScale.ZeroToOne); _effect = ToDispose(new HLSLClouds(_d3DEngine.Device, ClientSettings.EffectPack + @"Weather\Clouds.hlsl", VertexPosition2Cloud.VertexDeclaration, _sharedCB.CBPerFrame)); _effect.SamplerBackBuffer.Value = RenderStatesRepo.GetSamplerState(DXStates.Samplers.UVWrap_MinMagMipPoint); _instancedBuffer = ToDispose(new InstancedVertexBuffer <VertexPosition3Color, VertexPosition2Cloud>(_d3DEngine.Device, SharpDX.Direct3D.PrimitiveTopology.TriangleList, "Clouds")); _indexBuffer = ToDispose(new IndexBuffer <ushort>(_d3DEngine.Device, 36, "_cloudIB", 10, ResourceUsage.Default)); _clouds = new List <VertexPosition2Cloud>(); _newCloudGenerated = false; }
public override void LoadContent(SharpDX.Direct3D11.DeviceContext context) { _effect = ToDispose(new HLSLColumnChart(_engine.Device)); // Create the vertex buffer VertexPosition2[] vertices = { new VertexPosition2(new Vector2(0.0f, 0.0f)), new VertexPosition2(new Vector2(0.0f, 1.0f)) }; _vBuffer = ToDispose(new VertexBuffer <VertexPosition2>(_engine.Device, vertices.Length, PrimitiveTopology.LineList, "ColumnChart_vBuffer", ResourceUsage.Immutable)); _vBuffer.SetData(_engine.ImmediateContext, vertices); _vBufferInstanced = ToDispose(new InstancedVertexBuffer <VertexPosition2, VertexColumnChart>(_engine.Device, PrimitiveTopology.LineList, "ColumnChart")); _vBufferInstanced.SetFixedData(vertices); base.LoadContent(context); }