private void OnGetBack2Spawner()
    {
        clockBomb.HideAway();
        step          = STEP.NOTHING;
        bombInstaller = -1;
        blastTarget   = -1;
        localController.ResetClockBomb();
        BombFuction componentInChildren = localController.GetComponentInChildren <BombFuction>();

        if (null != componentInChildren)
        {
            componentInChildren.Clear();
        }
    }