public static void DsetpC(EmitterContext context) { InstDsetpC op = context.GetOp <InstDsetpC>(); var srcA = GetSrcReg(context, op.SrcA, isFP64: true); var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true); EmitFsetp( context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.DestPred, op.DestPredInv, op.AbsA, op.AbsB, op.NegA, op.NegB, writeCC: false, isFP64: true); }
public static void DsetpC(EmitterContext context) { InstDsetpC op = context.GetOp <InstDsetpC>(); context.Config.GpuAccessor.Log("Shader instruction DsetpC is not implemented."); }