Esempio n. 1
0
    public override void Setup()
    {
        // Initial bounds must be set before the base.Setup() is called
        minBounds = new Vector3(0.375f, kMinBounds.y, 0.3f);
        m_CustomStartingBounds = new Vector3(0.375f, kMinBounds.y, 0.6f);

        base.Setup();
        var contentPrefab = U.Object.Instantiate(m_ContentPrefab, m_WorkspaceUI.sceneContainer, false);

        m_InspectorUI = contentPrefab.GetComponent <InspectorUI>();

        m_LockUI = U.Object.Instantiate(m_LockPrefab, m_WorkspaceUI.frontPanel, false).GetComponentInChildren <LockUI>();
        connectInterfaces(m_LockUI);
        m_LockUI.lockButtonPressed += SetIsLocked;

        var listView = m_InspectorUI.listView;

        connectInterfaces(listView);
        listView.data              = new List <InspectorData>();
        listView.arraySizeChanged += OnArraySizeChanged;

        var scrollHandle = m_InspectorUI.inspectorScrollHandle;

        scrollHandle.dragStarted  += OnScrollDragStarted;
        scrollHandle.dragging     += OnScrollDragging;
        scrollHandle.dragEnded    += OnScrollDragEnded;
        scrollHandle.hoverStarted += OnScrollHoverStarted;
        scrollHandle.hoverEnded   += OnScrollHoverEnded;

        contentBounds = new Bounds(Vector3.zero, m_CustomStartingBounds.Value);

        var scrollHandleTransform = m_InspectorUI.inspectorScrollHandle.transform;

        scrollHandleTransform.SetParent(m_WorkspaceUI.topFaceContainer);
        scrollHandleTransform.localScale    = new Vector3(1.03f, 0.02f, 1.02f);    // Extra space for scrolling
        scrollHandleTransform.localPosition = new Vector3(0f, -0.01f, 0f);         // Offset from content for collision purposes

        if (Selection.activeGameObject)
        {
            OnSelectionChanged();
        }
    }
        //HERE ENDETH ZODIAC STUFF--------------------------------------------------------------------------------------------------------------------
        //----------------------------------------------------------------------------------------------------------------------------------------------
        //----------------------------------------------------------------------------------------------------------------------------------------------


        public override void Setup()
        {
            // Initial bounds must be set before the base.Setup() is called
            minBounds = new Vector3(0.375f, MinBounds.y, 0.3f);
            m_CustomStartingBounds = new Vector3(0.375f, MinBounds.y, 0.6f);

            base.Setup();
            var contentPrefab = ObjectUtils.Instantiate(m_ContentPrefab, m_WorkspaceUI.sceneContainer, false);

            m_InspectorUI = contentPrefab.GetComponent <InspectorUI> ();

            m_LockUI = ObjectUtils.Instantiate(m_LockPrefab, m_WorkspaceUI.frontPanel, false).GetComponentInChildren <LockUI> ();
            this.ConnectInterfaces(m_LockUI);
            m_LockUI.lockButtonPressed  += SetIsLocked;
            EditorApplication.delayCall += m_LockUI.Setup;             // Need to write stencilRef after WorkspaceButton does it

            var listView = m_InspectorUI.listView;

            this.ConnectInterfaces(listView);
            listView.data = new List <InspectorData> ();
            //listView.arraySizeChanged += OnArraySizeChanged;	//wont be changing array size

            var scrollHandle = m_InspectorUI.scrollHandle;

            scrollHandle.dragStarted  += OnScrollDragStarted;
            scrollHandle.dragging     += OnScrollDragging;
            scrollHandle.dragEnded    += OnScrollDragEnded;
            scrollHandle.hoverStarted += OnScrollHoverStarted;
            scrollHandle.hoverEnded   += OnScrollHoverEnded;

            contentBounds = new Bounds(Vector3.zero, m_CustomStartingBounds.Value);

            var scrollHandleTransform = m_InspectorUI.scrollHandle.transform;

            scrollHandleTransform.SetParent(m_WorkspaceUI.topFaceContainer);
            scrollHandleTransform.localScale    = new Vector3(1.03f, 0.02f, 1.02f);         // Extra space for scrolling
            scrollHandleTransform.localPosition = new Vector3(0f, -0.01f, 0f);              // Offset from content for collision purposes


            Undo.postprocessModifications += OnPostprocessModifications;
            Undo.undoRedoPerformed        += OnUndoRedo;
        }
Esempio n. 3
0
 private void btnLaunch_Click(object sender, EventArgs e)
 {
     inspector = new InspectorUI();
     inspector.Show();
 }
Esempio n. 4
0
 void Awake()
 {
     inspectorUI = FindObjectOfType <InspectorUI>();
 }