public async Task TestInsert()
        {
            var insertEntity = new InsertEntity
            {
                PartitionKey = "PartitionKey",
                RowKey       = "rowKey",
                Value        = "Value"
            };

            var ioc = TestUtils.GetTestIoc();

            var dbOperations = ioc.GetRequiredService <DbOperations>();

            var dbInstance = ioc.GetRequiredService <DbInstance>();

            var table = dbInstance.CreateTableIfNotExists("mytable", false);

            var now = DateTime.UtcNow;

            var result = await dbOperations.InsertAsync(table, insertEntity.ToMemory(), DataSynchronizationPeriod.Asap, now);

            Assert.AreEqual(OperationResult.Ok, result);

            var resultEntity = table.GetEntity(insertEntity.PartitionKey, insertEntity.RowKey).AsResult <InsertEntity>();

            Assert.AreEqual(insertEntity.PartitionKey, resultEntity.PartitionKey);
            Assert.AreEqual(insertEntity.RowKey, resultEntity.RowKey);
            Assert.AreEqual(insertEntity.Value, resultEntity.Value);
            Assert.AreEqual(now.ToTimeStampString(), resultEntity.TimeStamp);
        }
Esempio n. 2
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        public async Task <Entity> CreateEntity(InsertEntity insertEntity)
        {
            var entity = _mapper.Map <Entity>(insertEntity);

            _context.Entities.Add(entity);
            await _context.SaveChangesAsync();

            return(entity);
        }
Esempio n. 3
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 public void Insert()
 {
     using (var db = GetDbContext <InsertContext>())
     {
         db.Database.ExecuteSqlRaw("create table test_insert (id int primary key, name varchar(20))");
         var entity = new InsertEntity()
         {
             Id = -6, Name = "foobar"
         };
         db.Add(entity);
         db.SaveChanges();
         Assert.AreEqual(-6, entity.Id);
     }
 }
Esempio n. 4
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        public async Task Insert()
        {
            await using (var db = await GetDbContext <InsertContext>())
            {
                await db.Database.ExecuteSqlRawAsync("create table test_insert (id int primary key, name varchar(20))");

                var entity = new InsertEntity()
                {
                    Id = -6, Name = "foobar"
                };
                await db.AddAsync(entity);

                await db.SaveChangesAsync();

                Assert.AreEqual(-6, entity.Id);
            }
        }
        public async Task <ActionResult <Entity> > CreateEntity(InsertEntity _entity)
        {
            var entity = await _entityService.CreateEntity(_entity);

            return(CreatedAtAction(nameof(GetEntityById), new { id = entity.Id }, entity));
        }
Esempio n. 6
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        /// <summary>
        /// Gets the entity lists so that it can take the individual lists and make one big
        /// list from the smaller lists
        /// </summary>
        /// <param name="lineIn">The list of entities to be added to the full list</param>
        /// <param name="blockFile">The list of block information to be added to the full list</param>

        public void getEntityInfo(List <String> lineIn, List <String> blockFile)
        {
            //Creates the Lists to be used by each entity

            //used to match dimension ID to block records.
            BlockInfo             bi        = new BlockInfo();
            List <List <String> > blockList = bi.getBlockInfo(blockFile);

            double                tempX;
            double                tempY;
            List <String>         arcList        = new List <String>();
            List <String>         circleList     = new List <String>();
            List <String>         ellipseList    = new List <String>();
            List <String>         hatchList      = new List <String>();
            List <String>         insertList     = new List <String>();
            List <List <String> > insertListFull = new List <List <String> >();
            List <String>         lineList       = new List <String>();
            List <String>         lwPolylineList = new List <String>();
            List <String>         mTextList      = new List <String>();
            List <String>         polylineList   = new List <String>();
            List <String>         pointList      = new List <String>();
            List <String>         solidList      = new List <String>();
            List <String>         textList       = new List <String>();

            //makes a list of lists which contains each entity
            //seperately with each entity making its own list
            while (j < lineIn.Count)
            {
                //I do not believe that dimList is still needed in the
                //current implentation. Only the ID needs to be saved in
                //order to match it to a block/block record.
                if (lineIn[j] == "DIMENSION")
                {
                    String id = "";
                    while (lineIn[j] != "  0")
                    {
                        //the ID for the blocks start with * in dxf file.
                        if (lineIn[j].StartsWith("*"))
                        {
                            id = lineIn[j];
                        }
                        j++;
                    }

                    //idea is to call entity.getEntityInfo on the subset of block records
                    //this should add into the same global entity list.
                    //Instead of a recursive-ish approach, each case is handled directly
                    //using the same method and global variables that would
                    //be used if a non-dimension-associated entity were being
                    //considered.

                    foreach (List <String> list in blockList)
                    {
                        int     i         = 0;
                        Boolean startFlag = false;
                        while (i < list.Count())
                        {
                            //in block/block record there are some code/values pairs
                            //that include the block ID before the entity definitions
                            //this if ensures that it starts at the final mention
                            //of the ID by looking at the line after.
                            //additionally the startFlag is used to keep track of
                            //whether the program is still reading in entities or
                            //if it has reached the end of the block.
                            //it is needed because the first condition will only occur
                            //once per block and it needs to be true for each line
                            //after the matched ID is found until the end of the
                            //identified block.

                            if ((list[i] == id && list[i + 1] == "  0") || startFlag)
                            {
                                //this is the start of the entities that make up the dimension
                                //the next line will be the type of entity
                                //ex: LINE or CIRCLE or MTEXT
                                //from there
                                startFlag = true;
                                if (list[i] == "ENDBLK")
                                {
                                    startFlag = false;
                                }
                                else if (list[i] == "LINE")
                                {
                                    while (list[i] != "  0")
                                    {
                                        lineList.Add(list[i]);
                                        i++;
                                    }
                                    entityList.Add(lineList);
                                    lineList = new List <String>();
                                }
                                else if (list[i] == "SOLID")
                                {
                                    while (list[i] != "  0")
                                    {
                                        solidList.Add(list[i]);
                                        i++;
                                    }
                                    entityList.Add(solidList);
                                    solidList = new List <String>();
                                }
                                else if (list[i] == "MTEXT")
                                {
                                    while (list[i] != "  0")
                                    {
                                        mTextList.Add(list[i]);
                                        i++;
                                    }
                                    entityList.Add(mTextList);
                                    mTextList = new List <String>();
                                }
                                else if (list[i] == "POINT")
                                {
                                    while (list[i] != "  0")
                                    {
                                        pointList.Add(list[i]);
                                        i++;
                                    }
                                    entityList.Add(pointList);
                                    pointList = new List <String>();
                                }
                                else if (list[i] == "ARC")
                                {
                                    while (list[i] != "  0")
                                    {
                                        arcList.Add(list[i]);
                                        i++;
                                    }
                                    entityList.Add(arcList);
                                    arcList = new List <String>();
                                }
                            }
                            i++;
                        }
                    }
                }
                else if (lineIn[j] == "ARC")
                {
                    while (lineIn[j] != "  0")
                    {
                        arcList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(arcList);
                    arcList = new List <String>();
                }
                else if (lineIn[j] == "CIRCLE")
                {
                    while (lineIn[j] != "  0")
                    {
                        circleList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(circleList);
                    circleList = new List <String>();
                }
                else if (lineIn[j] == "ELLIPSE")
                {
                    while (lineIn[j] != "  0")
                    {
                        ellipseList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(ellipseList);
                    ellipseList = new List <String>();
                }
                else if (lineIn[j] == "HATCH")
                {
                    while (lineIn[j] != "  0")
                    {
                        hatchList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(hatchList);
                    hatchList = new List <String>();
                }
                else if (lineIn[j] == "INSERT")
                {
                    while (lineIn[j] != "  0")
                    {
                        insertList.Add(lineIn[j]);
                        if (lineIn[j] == " 10")
                        {
                            insertList.Add(lineIn[++j]);
                            tempX = lineIn[j].ConvertToDoubleWithCulture();
                        }
                        if (lineIn[j] == " 20")
                        {
                            insertList.Add(lineIn[++j]);
                            tempY = lineIn[j].ConvertToDoubleWithCulture();
                        }
                        j++;
                    }
                    InsertEntity insert = new InsertEntity();
                    insertListFull = insert.getInfo(insertList, blockFile);
                    entityList.AddRange(insertListFull);
                }
                else if (lineIn[j] == "LINE")
                {
                    while (lineIn[j] != "  0")
                    {
                        lineList.Add(lineIn[j]);
                        j++;
                    }
                    LineEntity line = new LineEntity();
                    entityList.Add(lineList);
                    lineList = new List <String>();
                }
                else if (lineIn[j] == "MTEXT")
                {
                    while (lineIn[j] != "  0")
                    {
                        mTextList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(mTextList);
                    mTextList = new List <String>();
                }

                else if (lineIn[j] == "POINT")
                {
                    while (lineIn[j] != "  0")
                    {
                        pointList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(pointList);
                    pointList = new List <String>();
                }
                else if (lineIn[j] == "LWPOLYLINE")
                {
                    while (lineIn[j] != "  0")
                    {
                        lwPolylineList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(lwPolylineList);
                    lwPolylineList = new List <String>();
                }
                else if (lineIn[j] == "POLYLINE")
                {
                    while (lineIn[j] != "SEQEND")
                    {
                        polylineList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(polylineList);
                    polylineList = new List <String>();
                }
                else if (lineIn[j] == "SOLID")
                {
                    while (lineIn[j] != "  0")
                    {
                        solidList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(solidList);
                    solidList = new List <String>();
                }
                else if (lineIn[j] == "TEXT")
                {
                    while (lineIn[j] != "  0")
                    {
                        textList.Add(lineIn[j]);
                        j++;
                    }
                    entityList.Add(textList);
                    textList = new List <String>();
                }


                j++;
            }
        }
Esempio n. 7
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 protected void OnInsert(InsertArgs <Class> e)
 {
     InsertEntity?.Invoke(this, e);
 }