public ChartScrollIntoView()
 {
     InitializeComponent();
     maxvalue = InsectData.getMaxValue();
     this.numericYAxis.MaximumValue           = maxvalue + 10;
     YAxisScrollSlider.Maximum                = maxvalue + 10;
     this.DataChart.Loaded                   += OnChartLoaded;
     this.XAxisScrollSlider.ValueChanged     += OnXAxisScrollSliderChanged;
     this.YAxisScrollSlider.ValueChanged     += OnYAxisScrollSliderChanged;
     this.BubbleDataListBox.SelectionChanged += OnBubbleDataListBoxSelectionChanged;
 }
Esempio n. 2
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    private void SpawnInsects(int count, Hand hand)
    {
        GameObject original = this.m_Prefabs[this.m_Type];

        for (int i = 0; i < count; i++)
        {
            BIWoundSlot woundSlot = BodyInspectionController.Get().GetWoundSlot((hand != Hand.Right) ? InjuryPlace.LHand : InjuryPlace.RHand, InjuryType.Leech, null);
            if (!woundSlot)
            {
                break;
            }
            InsectData insectData = new InsectData();
            insectData.m_Insect = UnityEngine.Object.Instantiate <GameObject>(original, woundSlot.transform.position, woundSlot.transform.rotation);
            insectData.m_Slot   = woundSlot;
            insectData.m_Hand   = hand;
            this.m_Insects.Add(insectData);
        }
    }
Esempio n. 3
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        public NumericDataSample()
        {
            List <int>    list   = InsectData.getDate();
            string        name   = InsectData.getName();
            List <double> values = InsectData.getData(name);

            for (int i = 0; i < list.Count; i++)
            {
                NumericDataPoint ndp = new NumericDataPoint();
                ndp.X = list[i];
                ndp.Y = values[i];
                this.Add(ndp);
            }

            int index = 0;

            foreach (NumericDataPoint dataPoint in Items)
            {
                dataPoint.Index = index++;
            }
        }
Esempio n. 4
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        public override bool Run()
        {
            try
            {
                InsectData data;
                Route      r = Actor.RoutingComponent.CreateRoute();
                r.PlanToPointRadialRange(Target.Position, 0f, InsectJig.sMaxCatchRange, RouteDistancePreference.PreferNearestToRouteDestination, RouteOrientationPreference.TowardsObject, Target.LotCurrent.LotId, null);

                try
                {
                    if (!Actor.RoutingComponent.DoRoute(r) || Target.InUse)
                    {
                        return(false);
                    }
                }
                catch (ResetException)
                {
                    throw;
                }
                catch (Exception e)
                {
                    Common.DebugException(Actor, Target, e);
                    return(false);
                }

                mDummyIkJig = GlobalFunctions.CreateObjectOutOfWorld("SocialJigOnePerson") as SocialJigOnePerson;
                mDummyIkJig.SetForward(Actor.ForwardVector);
                mDummyIkJig.SetPosition(Actor.Position);
                mDummyIkJig.SetHiddenFlags(~HiddenFlags.Nothing);
                mDummyIkJig.AddToWorld();

                StandardEntry();

                BeginCommodityUpdates();
                bool succeeded = false;

                try
                {
                    if (InsectData.sData.TryGetValue(Target.InsectType, out data))
                    {
                        mTempInsect = Sims3.Gameplay.Objects.Insect.Insect.Create(Target.InsectType);
                        string       jazzInsectParameterName = data.GetJazzInsectParameterName();
                        string       jazzEnterStateName      = data.GetJazzEnterStateName();
                        float        catchChance             = data.CatchChance;
                        InsectRarity rarity = data.Rarity;
                        data = null;
                        mCurrentStateMachine = InsectData.AcquireInitAndEnterStateMachine(Actor, mTempInsect, mDummyIkJig, jazzInsectParameterName, jazzEnterStateName);
                        if (mCurrentStateMachine != null)
                        {
                            Collecting collecting = Actor.SkillManager.AddElement(SkillNames.Collecting) as Collecting;
                            if (collecting.IsBeetleCollector())
                            {
                                succeeded = true;
                            }
                            else
                            {
                                succeeded = RandomUtil.RandomChance01(catchChance);
                            }
                            AnimateSim(succeeded ? "ExitSuccess" : "ExitFailure");
                            if (succeeded)
                            {
                                InsectTerrarium.Create(Target, Actor);
                            }
                            else
                            {
                                ReactionTypes reactionType = RandomUtil.CoinFlip() ? ReactionTypes.Annoyed : (RandomUtil.CoinFlip() ? ReactionTypes.Shrug : ReactionTypes.Angry);
                                Actor.PlayReaction(reactionType, ReactionSpeed.NowOrLater);
                            }
                        }
                    }
                }
                finally
                {
                    EndCommodityUpdates(succeeded);
                }

                StandardExit();
                DestroyObject(Target);
                return(succeeded);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(Actor, Target, e);
                return(false);
            }
        }
Esempio n. 5
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 public ValueOverlays()
 {
     InitializeComponent();
     maxvalue = InsectData.getMaxValue();
     this.numericYAxis.MaximumValue = maxvalue + 10;
 }