public LexConfigMultiText(string label, string inputSystem, bool hideIfEmpty = false) { Type = MultiText; Label = label; HideIfEmpty = hideIfEmpty; InputSystems.Add(inputSystem); }
public void OnStart() { var contexts = Contexts.sharedInstance; m_InputSystems = new InputSystems(contexts, Services.Instance); m_InputSystems.Initialize(); m_GameStateSystems = new GameStateSystems(contexts, Services.Instance); m_GameStateSystems.Initialize(); m_GameUpdateSystems = new GameUpdateSystems(contexts, Services.Instance); m_GameUpdateSystems.Initialize(); m_GameFixedUpdateSystems = new GameFixedUpdateSystems(contexts, Services.Instance); m_GameFixedUpdateSystems.Initialize(); LogUtil.Info("Game Start ..."); }