private void Update()
 {
     if (InputMobile.instance != null) // TEMP HACK!
     {
         InputMobile.instance.GetTouch();
     }
     // Check axes of inputsystem
     inputHorizontal = inputSystem.GetAxis(GameAction.MOVE_HORIZONTAL);
     inputVertical   = inputSystem.GetAxis(GameAction.JUMP);
     //CHECK FOR INPUT
     inputSystem.CheckInput();
     // Time starts counting when player ducks
     time += Time.deltaTime;
 }