// Update is called once per frame void Update() { if (PAUSED && hidden) { return; } if (GameOverScreen.IsGameOver()) { Hide(); return; } if (btnPause.Check() == InputStates.InputState.JustPressed || btnPause2.Check() == InputStates.InputState.JustPressed) { if (!PAUSED) { Show(); PAUSED = true; } else { Hide(); PAUSED = false; } } }
// Update is called once per frame void Update() { if (!hidden && PauseMenu.PAUSED && btnEsc.Check() == InputStates.InputState.JustPressed) { Hide(); } }
private void OnMouseOver() { if (dragging || PauseMenu.PAUSED) { return; } if (btnMouseL.Check() == InputStates.InputState.JustPressed) { if (transform.parent.transform.parent.name == "GameBoard") { return; } dragging = dragged = true; behavior.OnPickup(); } }
private void HandleInputs() { if (btnConsole.Check() == InputStates.InputState.JustPressed) { if (visible) { Hide(); } else { Show(); } } if (btnEnter.Check() == InputStates.InputState.JustPressed) { string command = inputText.text; string[] tokens = command.Split(' ', '\t', '\n'); string output = ""; if (command.Length > 0) { ConsoleCommands.Execute(tokens.Length, tokens, ref output, this); if (!storedCommands.Contains(command)) { storedCommands.Add(command); } if (storedCommands.Count > 16) { storedCommands.RemoveAt(0); } } outputText.text += ">>> " + output + "\n"; } if (btnDown.Check() == InputStates.InputState.JustPressed) { if (storedCommands.Count > 0) { instrIdx -= 1; if (instrIdx < 0) { instrIdx = storedCommands.Count - 1; } string command = storedCommands[instrIdx]; inputText.text = command; } } if (btnUp.Check() == InputStates.InputState.JustPressed) { if (storedCommands.Count > 0) { instrIdx = (instrIdx + 1) % storedCommands.Count; string command = storedCommands[instrIdx]; inputText.text = command; } } }
void OnMouseOver() { if (PauseMenu.PAUSED) { return; } if (!Game.BOARD.Contains(tile)) { return; } if (DraggableObject.IsPlayerDraggingObject()) { return; } if (IsTileOccupated(tile)) { return; } if (btnSelect.Check() == InputStates.InputState.JustPressed) { if (selected == null) { OnSelect(); selected = this; } else if (selected != this) { if ((Math.Abs((int)selected.x - (int)x) == 1 && selected.y == y) || (Math.Abs((int)selected.y - (int)y) == 1 && selected.x == x)) { if (!IsTileOccupated(selected.tile)) { //Debug.Log("§§-§§"); //Debug.Log("> T1: " + new Vector2(x, y)); //Debug.Log("> T2: " + new Vector2(selected.x, selected.y)); GameBoard.GAME_BOARD.AddTile(selected.tile, x, y); GameBoard.GAME_BOARD.AddTile(tile, selected.x, selected.y); GameBoard.GAME_BOARD.Build(); selected.OnRelease(); OnRelease(); selected = null; } } else { selected.OnRelease(); OnSelect(); selected = this; } } else { OnRelease(); selected = null; } } }
private void CheckDraggingInput() { if (btnMouseL.Check() == InputStates.InputState.JustPressed) { if (behavior.OnRelease()) { dragged = dragging = false; } } else if (btnMouseR.Check() == InputStates.InputState.JustPressed) { behavior.OnAbort(); transform.position = initialPosition; dragged = dragging = false; } }
private void LateUpdate() { if (btnAction.Check() == InputStates.InputState.JustPressed) { CamCapture(); } if (btnRight.Check() == InputStates.InputState.JustPressed) { transformRoot.position += new Vector3(offset, 0.0f, 0.0f); } else if (btnLeft.Check() == InputStates.InputState.JustPressed) { transformRoot.position -= new Vector3(offset, 0.0f, 0.0f); } }
void OnMouseOver() { if (PauseMenu.PAUSED) { return; } if (!GameBoard.GAME_BOARD.Contains(this)) { return; } if (btnBlock.Check() == InputStates.InputState.JustPressed) { if (!(movePattern as DispenserMovePattern).IsDispensing()) { Block(); } } else if (btnSelect.Check() == InputStates.InputState.JustPressed) { Vector3 mouseScrPos = Input.mousePosition; Vector3 screenPos = Camera.main.WorldToScreenPoint(transform.position); Vector2 v = new Vector2(mouseScrPos.x - screenPos.x, mouseScrPos.y - screenPos.y); if (Math.Abs(v.x) > Math.Abs(v.y)) { if (v.x > 0.0f) { OpenDirection(eDirection.right); } else { OpenDirection(eDirection.left); } } else { OpenDirection(eDirection.down); } } UpdateConveyorBelts(); }