Esempio n. 1
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        public bool GetState(InputStateType type)
        {
            switch (type)
            {
            case InputStateType.PRESSED:
                return(pressed);

            case InputStateType.JUST_PRESSED:
                return(justPressed);

            case InputStateType.JUST_RELESED:
                return(justReleased);
            }

            throw new System.Exception("INPUT ERROR: Unexpected result: " + type.ToString());
        }
Esempio n. 2
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 public static bool GetAbsorbEnergy(InputStateType type)
 {
     return(instance.absorbEnergy.GetState(type));
 }
Esempio n. 3
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 public static bool GetEscape(InputStateType type)
 {
     return(instance.escape.GetState(type));
 }
Esempio n. 4
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 public static bool GetCrouch(InputStateType type)
 {
     return(instance.crouch.GetState(type));
 }
Esempio n. 5
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 public static bool GetReleaseEnergy(InputStateType type)
 {
     return(instance.releaseEnergy.GetState(type));
 }
Esempio n. 6
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 public static bool GetSprint(InputStateType type)
 {
     return(instance.sprint.GetState(type));
 }
Esempio n. 7
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 public static bool GetJump(InputStateType type)
 {
     return(instance.jump.GetState(type));
 }